- Refined move speeds, knockback and velocity curves to give the player more control an make enemies more forgiving (for instance enemies now take a little bit longer to change directions).
- Boss now has a zone visual feedback when he charges
- Tweaked Boss behaviour and reduced fire circle radius
- Suicide Bombers now have a different color (making them easier to spot among the crowd)
- Increased size and speed of Holy Flail
- Changed behaviour of bullets generated by the "Splinter" upgrade.
- After unlocking a tier 2 upgrade in a tree, the next proposed upgrade can be either the tier 3 or the other tier 2 (was always tier 3 first before patch)
- Added a sound when enemies are hit
- Changed various upgrade stats to refine balancing
- Added a short cooldown to player taking damage (two enemies can't hit at the same time anymore)
Playtest Patch 0.2.2
Update notes via Steam Community
Patch notes:
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