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Update notes via Steam Community
This month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.

Limited Recolors
A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.

Client Updates


Ability User Interface

  • On the start of a new turn, the game no longer automatically activates the default attack
  • When clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid
  • A new user interface display now appears when activating an ability with activation information (name, range, aoe)
  • When hovering over an ability in the Lower HUD, it now shows if the ability is a Basic Attack, a Non-Basic Attack, or a normal Activated Ability


Observer

  • The Rune Dock and Nora bank no longer show for players that are observing a game, since they were never updated anyway
  • Loading a game to observe will generally take less time to "deploy" existing units


Team Games

  • When a user selects to end their turn in a 2v2 game, that player's name will now blink blue to signify that they have submitted their end turn request (as it previously did in the Java client in the days of yore)


In Game User Interface

  • When viewing a champion rune in game with the Rune popup screen, it will no longer incorrectly show controller prompts if a controller is not present


Campaigns

  • Corrected an issue that prevented the graphic indicating how to change difficulty of a campaign mission with the controller from displaying


New Player Experience

  • The help screen in game now shows correct graphics when using an Xbox controller (or a Steam Deck)
  • Fixed an issue that could cause the onboarding window to appear again after playing a game


Network

  • Implemented a change to make the client's networking process messages in a way that the Java client did previously as part of an effort to fix various visual display errors or errors that could cause performance or client stability issues


Performance & Stability

  • Corrected an issue that could cause certain visual effects that used lines to throw errors while they were in play which in turn would cause significant performance issues. In particular, this would happen when the relic Long Fuse Bomb was deployed using the ability Summon: Long Fuse Bomb
  • Corrected various other errors that could cause performance issues


Other Fixes

  • Fixed an issue in which champions with Lichborne or Reanimate would not reappear in the runedock after their reborn unit dies



Server


Abilities

  • Fixed Guarded: {type} abilities so that they only trigger only when the unit is attacked for the first time. Previously it gave the appearance of triggering only once because it would not apply the effect to units that already had the buff, but it was actually triggering multiple times.
  • Fixed an issue with Guarded: Moga, Guarded: Boghopper, and Guarded: Draksar abilities that could cause them to trigger the gain AP multiple times per turn due to Guarded buffs of those types (as well as Guarded: Beast) would incorrectly stack over each other. Note: This means that multiple different Guarded abilities can give their effect to a single unit (i.e., a unit can get a buff from Guarded: Beast and Guarded: Moga if it met the conditions of both), which was already the case for other Guarded abilities.
  • Fixed an issue in which the effect of Vinetouch Pedestal would not trigger during enemy turns
  • Deep Wounds now correctly only increases damage on basic attacks
  • Fixed an issue in which Beckoning Guile would trigger on units with Iron Will from Bastion of Will
  • Fixed an issue in which Sheoul Disciple would not trigger when using the LE Maxxarek recolor



Balance Changes


Abilities

  • Hunter: X abilities now only increase damage from attacks and reduce damage from attacks.
  • Mutation: Horror changed to: Spend 4 charges: This champion gains Frightful Blows. If it already has Frightful Blows, it gains Dread instead and this ability is removed.
  • Voices in their Head changed to: Target opposing champion within 3 spaces becomes Possessed, recovers 4 AP and gains Careless and Manic for 1 turn. Cooldown: 4
  • The AP cost of the ability Bubble has been changed to 3 (was 4)


Spells

  • Nora cost of the spell Pygmy Hippo Stampede changed to 55 (was 60)
  • Thorn Collection now does full damage to relics


Equipment

  • Nora cost of the equipment Virtue changed to 30 (was 35)


Relics

  • The relic Sapphire Catalyst has temporarily been restricted from ranked play.


Champions

Fallen Hero
  • Added class: Paladin

Elsarin Reaper
  • Added class: Paladin

Northern Cross Purger
  • HP changed from 50 to 48
  • Removed base ability Mobility
  • Upgrade Path 1 changed to: Multiattack 1*, Ricochet Shot, Vindictive
  • Nora Cost changed from 74 to 71 (71-76)

Rockcharger Warbeast
  • DMG changed from 11 to 12
  • SPD changed from 7 to 6
  • Added base ability Unstoppable
  • Upgrade Path 1 changed to: Fractured Lands, Tremor*, Crushing Charge
  • Nora Cost changed from 85 to 81 (81-87)

Borderguard Elite
  • DEF changed from 1 to 2
  • Removed base ability Violent

Attendant Squire
  • HP changed from 44 to 46
  • Removed base ability Defenseless
  • Added base ability Easy Target

Valdaci Shieldwarden
  • Nora Cost changed from 75 to 72 (71-74)

Valdaci Shieldwarden
  • Nora Cost changed from 75 to 72 (71-74)

Commander Nisk
  • Nora Cost changed from 75 to 72 (71-74)

Fae Oracle
  • SPD changed from 6 to 7
  • Upgrade Path 1 changed to: Summon: Prismatic Crystals, Cleansing Aura, Summon: Dreamblossom*

Magnus the Fallen
  • Upgrade Path 2 changed to: Death Pact, Overkill: Healing, Truthseeker*

Judge Torien
  • DMG changed from 10 to 11
  • Removed base ability Fearsome Hunter
  • Upgrade Path 1 changed to: Defensive Strike*, Multiattack 1, Bounty Hunter
  • Nora Cost changed from 78 to 72 (71-75)

Soulthirster
  • HP changed from 52 to 50

Imp Familiar
  • Removed base ability Regeneration
  • Added base ability Regeneration 1
  • Upgrade Path 1 changed to: Flourish*, Flame Charge, Grant: Magical Aura
  • Upgrade Path 2 changed to: Council: Spells, Psychic Compulsion, Boost*

Imp Deceiver
  • DMG changed from 7 to 0
  • HP changed from 40 to 44
  • Removed base ability Attack: Physical
  • Added base ability Cackle
  • Added base ability Mischief
  • Upgrade Path 1 changed to: Confuse, Mindwipe Aura 2, Stall*
  • Upgrade Path 2 changed to: Dodge 1, Evasive 2, Deception*
  • Nora Cost changed from 69 to 74 (72-74)

Grimlic
  • DMG changed from 13 to 9
  • RNG changed from 5-6 to 4-6
  • HP changed from 47 to 49
  • Removed base ability Fire Acolyte
  • Removed base ability Trail: Fire Wall
  • Added base ability Radiant Blow
  • Added base ability Zealot
  • Upgrade Path 2 changed to: Regeneration 2*, Fire Acolyte, Deflect: Fire

Dwarven Sharpshooter
  • Added base ability Arctic

Haunting Spirit
  • HP changed from 27 to 30
  • Upgrade Path 1 changed to: Suppression*, Terrorize, Punishing Aura 1
  • Upgrade Path 2 changed to: Restraining Aura, Frightful Aura 3, Deafening Aura*

Akakios
  • Removed base ability Flamethrower
  • Added base ability Annihilate
  • Nora Cost changed from 87 to 84 (84-87)

High Warlock
  • Upgrade Path 1 changed to: Fire Bomb 2*, Flamethrower, Cast: Cauterize
  • Upgrade Path 2 changed to: Rite of Power, Spellswallower, Vengeful*

Windows Pox Nora (Unity-Win) Depot 201215
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macOS 64-bit Pox Nora (Unity-OSX64) Depot 201217
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