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Hey doomed souls,

It seems that some of you have discovered some bugs in my perfect crypts– and not the kind whose soul you slurp up. I would like personally to apologize to those who had to listen to Finks laugh and not being able to skip it, attacks not doing the correct damage, and a few more issues the visitors have found. My goal is to make the crypts as welcoming as possible so that more souls can become trapped and try to escape. I will personally take away a few letters from my minions.

Before I finish, Cryptmaster has almost 500 reviews on Steam with a 96% positive rating. If we keep above 95% at 500 reviews, my unholy crusade will be upgraded to “overwhelmingly positive” on Steam so if you have some time, please leave us a review.

Now back to the patch notes, here is the full notes

  • Additional looting "Fingers" on enemies' letters accessibility toggle for quicker skill unlocks.
  • Reducing the difficulty on god scrolls
  • Stopped Vitus rap looping from the start when you want to enter something else.
  • Disable screenshake option in menu
  • Tomb kings hold subtitles added, so the subtitles don't fade away.
  • Additional fishing tooltips on first cast
  • To palace to change to palace/swamps, and or generally better swamp markers.
  • Gel cube area named as location, removing a bit of swamp confusion
  • Lorias door still glitches out sometimes, will rebuild that script.
  • Swamps altar, between the palace and the pools to add another save point
  • Add block minimap rotation option in options
  • Ratty respawning even if quest is complete
  • Temple audio upgrades on the speaker system.
  • Embezzle - deal 1 damage when it mentions 2 damage
  • Dogwhistle - damage fixed.
  • Goggos script dead ends and blocks progress after you revisit him post Pantry.
  • Bump zombie names at top of tower, increasing difficulty slightly.
  • N and M skulls are too close together, they will be moving further apart.
  • Add controller real-time slowdown, so real-time is a bit more forgiving on controller.
  • The icon on the map where you entered so that you can see your map entry point.
  • New level-up music and world music.
  • Self-damage in cards plays wrong sound effects
  • Rare fish are a bit too skittish right now
  • Finks laughs variation, also fix it so it is skippable.
  • Double Darkness skull in the Bonehouses
  • Highlight on whatever on start sometimes missing
  • Removed RNG on shields + armor combinations so you cant get damage locked.
  • Slow down murder/drums cooldown, so you can preempt those out of combat.
  • Urchins gets buffed to 4 projectiles.
  • Fish highlighting white between maps
  • Library east wing/right labels
  • Iss shader toned back
  • Remove line breaking on danger letters entirely, so that it doesn't break on Iss's island.
  • Eyestone card is bugged, will be renamed to "Eye" also.
  • Pipers final rap has wrong lines on final/repeat version.
  • Joros self damage abilities will be buffed to allow for more variety in his use.
  • Payns boulders not activating if you go the long way.
  • Moving one of the dead paladins in the downwood to a more central location, making a generic mob you get the helmet from, the other will be either a dead body, or a mob, depending on which you kill first, this will lead into the update beyond 1.034....
  • Spanish news puzzle has been correctly realigned on the levels to represent N O S E instead of N O E S
  • Riddle04 despawning bug fixed.
  • Fixed combat lock when fighting gel cubes in the swamps


If you want to check out the change logs for the next patch, one of my developer minions have started a post here so you can view what is coming next.
https://steamcommunity.com/app/1885110/discussions/0/4337608365463568669/

- The Cryptmaster
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