- Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
- Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
- Color picker in the Environment Editor will now properly show colors.
- Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
- Fixed the trajectory calculation of bone motion extraction when importing animations.
- Various stability improvements and crash fixes.
- Various UI improvements to the Welcome dialog box.
- Editor will now check the game version before starting and warn the user if it's outdated.
- Various language fixes and tweaks.
- Disabled some not working or console-related debug filters.
- Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
- Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
- New worlds can now be created as DLC mods.
- Assigned better default values in setup for Terrain Edit Tools.
- Added some new icons in the UI.
- Removed unused Import and Export settings sections in the Terrain Edit Tool.
- Removed the redundant Animation Friend tool.
- Made w3fac and w3dyng files editable if REDkit config is active.
- Various fixes for publishing on Steam Workshop.
- Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.
Patch 1
The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:
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64-bit
Depot 2684661
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64-bit
Depot 2684662
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Changed files in this update