Here's a first patch for v2.4, mostly focused on fixing up bugs and some early balance tweaks.
Changes
Trinket Balance Changes
Details
I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed.- Mossy Clump upgrade cost increased
Ebony Mimics (from Mimic Tooth) adjusted to be more rewarding:
- Stats reduced by ~20%, now a little weaker than golden mimics
- Surprise attack damage unchanged (still really hurts!)
- Now contain two random item drops, in addition to normal golden mimic loot
- Trap Mechanism upgrade cost reduced
- Dimensional Sundial upgrade cost reduced
- Thirteen Leaf Clover upgrade cost reduced
Misc. Changes
Details
- Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons- Added dev commentary for v1.3.0
Bugfixes
Details
Fixed the following bugs:Caused by v2.4.0:
- Saves from before v2.4 sometimes generating trinkets in the dungeon
- Errors when DM-300 took massive amounts of damage
- Duelist harvest ability being reduced by damage reduction effects twice
Existed Prior to v2.4.0:
- Various minor visual bugs and typos
- Swiftness glyph not working near neutral characters
- Specific cases where damaging immune enemies would count towards regen time during boss fights
- Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+
- Fixed view distance becoming 0 during final boss in specific cases
Changed files in this update