I'm proud to introduce to you the first batch of facelift for Tunguska! In this update, I added the following eye candies:
- Volumetric sunlight. Now you can enjoy beautiful sunrise and sunset, as well as some haze after the rain! This can be disabled in the options.
- Cloud shadows during overcast weather. Gone are the boring, washed out overcast environments; you will now see realist, moving cloud shadows that spices up the map! This can be disabled in the options.
- Increased moonlight and mist at night
- Rain mist and water splashes when you run during rainy weather
- Blood spatters! When you injure any NPC, there will be blood flying out and landing on the ground and the wall behind (if the gun is capable of exit wounds)
- During toxic fog in Lake Cheko, you will no longer see the boring, hazy static fog. Instead there will be yellow-green mist.
- When you kick anything, not just door/crates, you'll hear the thud and see dust coming out. Also added camera shake for kicking. Feels much better now!


And there are a lot more updates and fixes in this patch:
- Fixed a bug with some assault rifles with PSO scope not able to aim at the head
- When you use mouse wheel to zoom in, you can also raise the camera angle to see further
- When you climb the silo in Ravenwood valleys, you will hear a different set of environmental sounds
- Fixed the problem with trees not being affected by fog from afar
- Fixed a problem with throwing mines/grenades and it lands right under player's foot
- You can now cancel the grenade aiming (holding RMB) by clicking LMB
- F1 grenade will properly cook when you are holding it in your hand and using G to aim
- The throwing bar indicator for F1 grenade and throwing knife will now say "Fuse" and "Rotation" to be more clear
- Fixed a issue with crossbow firing above the aim point
- Fixed a bug with NPCs not fading properly
- Fixed a bug with the Kraikretten house key disappearing if you drop it on the ground
- If you are trying to deliver a food order, and for some reason the customer is no longer there, the game will try to respawn him if there's an appropriate faction in the vicinity.
- Fixed a bug where if you refuse to help Jacob, you'll still get the journal entry to talk to him after marking all the anomalies
- Fixed a bug where your visibility while sneaking doesn't change by your movement
Changed files in this update