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Update notes via Steam Community

1.14.0

Hats! Capes! Player colors! We've got it! This update comes with over 30 new cosmetics to unlock.
And what better way to show off your new look than by teaming up with friends to go head-to-head in the new Teams mode. Join your friends in teams of 2-4 players to battle it out in familiar boards and minigames with a new twist!

Cosmetics and Loadouts

The unlocks screen has been expanded with more than just capes. You can now unlock new hats and player colors too.

New Cosmetics

15+ new hats, 10+ new capes and 8 new player colors to unlock. We're sure many of you have been waiting to spend the hundreds of goblets you've saved up, and now's your chance!

While many of the new cosmetics require goblets to unlock, some require a new currency: crowns. You earn a crown every time you or your team places 1st in a minigame.

Finally, some of the new items are tied to Steam achievements. Head to the Unlock screen's "Achievement Rewards" tab to see if you have anything waiting to be claimed.

Loadouts

A new way to save a set of cosmetics and quickly equip them from the lobby in one go! Use the loadouts screen to select a hat, skin, cape and preferred player color, then whenever you're in a lobby you can select it from the "Appearance" page. While in a lobby, you can always swap out different cosmetics without affecting the selected loadout; only changes made from the Loadouts screen are saved to the loadout. You can create up to 12 different loadouts.



Teams!

From the game lobby, you can choose to play the game in either 'Solo' mode or 'Teams' mode. Solo is the existing 'free for all' mode where everyone competes for themselves, as is Pummel Party tradition. Teams is a new mode where you work together with up to three other players, and all game progress is shared between the players on each team. The supported team sizes are: 2v2, 3v3, 4v4, 2v2v2, and 2v2v2v2.
  • When playing in teams mode, all goblets, keys and items collected are shared between members of the same team.
  • All minigames have been updated to support team mode. This includes combined points scoring, a new UI to show each team's score, and an updated results screen.
  • With teams mode, the Pummel Awards are decided per team rather than per player. The Minigame-Only game mode also groups players as teams when awarding points.
  • Friendly fire against teammates is disabled by default (so you can't ride a rocket into your teammates, or kill them in Barn Brawl for instance) but this can be changed through a new general ruleset option if you'd like things to be a bit more chaotic.


Minigames

Two new official minigames join the roster, Forklift Fling and Risky Rubberbands. Several of the existing minigames have also been updated based on your feedback.

New Minigame: Forklift Fling

  • Drive your forklift around a warehouse and fling pallets of goods into your basket to earn points. Watch out though, as other players can fling you into the air too! The player with the most points when time's up wins.

New Minigame: Risky Rubberbands

  • In this skill/timing-based minigame, the goal is to be the first to make your watermelon explode by wrapping it in rubber bands! Release the rubber bands as close to the center of your watermelon as you can to earn more points. Earn enough points and your melon will explode, leaving you victorious (and covered in melon juice).


Minigame Updates

    Animal Arithmetic
    • Other combinations of animals riding other animals will appear to distract you from the one you're meant to be counting.
    • The color of the fur on the animals you're counting is no longer fixed, so make sure to count all combinations of animals regardless of their fur color!
    • These changes make this minigame slightly more challenging, requiring a bit more focus to get a perfect score.

    Memory Menu
    • When you complete the ingredient request, you can continue to move and try to fill out the request more than once for more points.
    • You can now punch other players and ingredients.
      • Punching other players stuns them briefly.
      • Punching ingredients will destroy them and force a new ingredient to appear after a short time. You can use this to re-roll ingredients to try to get more of what you need for the current request.

    • Other minor changes including larger pictures of the ingredients to collect, and a higher chance of useful ingredients appearing.

    Morphing Maze
    • You now drop 3 keys when hit by another player. This makes the game more interesting when most of the keys have been collected.


    Teams changes
    • Minigames can behave slightly differently when played in teams mode. Here are the differences and changes:
      • All: You can't hurt, hit, stun, etc. your teammates (unless friendly fire is on).
      • Billiard Battle: All sunk balls from the same team go to a combined score.
      • Bouncing Balls: Play in a larger arena. Players on the same team share a goal.
      • Bounding Blocks: You can walk on any tiles claimed by you or your teammates.
      • Crown Capture: You can pass the crown to your teammate by punching them (they won't be stunned).
      • Elemental Escalation: Players on the same team will create the same element type beneath them.
      • Grifting Gifts: Teammates share a single goal to fill with presents.
      • Sharky Swim: All players on one team become sharks. When there are multiple sharks, there are more fake players.
      • Thunderous Trench: All players on one team become lightning holders. The floor takes as many lightning strikes to destroy as there are lightning holders.



Additional Patch Notes

There are a bunch of smaller additions, changes and fixes packed into this update. Read on for the full details.

Added

    Main Menu Background
    • Added a new main menu background.
    • Added a new General option to set which main menu background to use, so you can choose to go back and use an older main menu background if you'd like.

    Cosmetics
    • Added the "None" hat. Use this if you don't want to wear a hat.

    User Interface
    • Added loadout selection to the Appearance menu in the lobby.
    • Added the number of minigame-only points earned to the post-minigame results screen.
    • Added a counter that appears whenever you earn a goblet to show how many goblets you have available to be spent on unlocking cosmetics.
    • Added a counter to the minigame results screen when you earn a crown to show how many crowns you have available to be spent on unlocking cosmetics.
    • Added a button to the join game screen to take you to a new sub-forum on the Steam Discussion Forum for finding others to play with online.

    Mod Editor
    • Added the ability to test board and minigame mods using teams.
    • Added two new minigame mod settings to let you either disable points from appearing in the UI, or hide individual player points when playing in teams, only keeping the combined team score visible.
    • Added a minigame mod setting to disable player nametags.


Changed

    Cosmetics
    • Multiple players can now wear the same hat at the same time.
    • Bots will no longer use cosmetics that you haven't unlocked yet.
    • Some of the existing hats are now unlockable, so new players will be required to unlock them using goblets or crowns. Anyone with any unlocks or who has ever earned at least 1 trophy before this update will already have these existing hats unlocked.
    • Updated the size and fit of some hats to reduce clipping issues.

    User Interface
    • Most of the game's icons have been updated to a consistent style.
    • Updated the UI for each player in a lobby, showing more of the player and reducing the space taken up by the buttons.
    • Cosmetics are now sorted alphabetically in the lobby when scrolling through them.
    • Player nametags in-game now fade in/out instead of appearing/hiding instantly.
    • Updated the score display for players in minigames.
      • The score counter is now hidden if it isn't used by the minigame (e.g. Slippery Sprint).
      • A skull icon is displayed over a player's portrait when they are killed.
      • A checkered flag icon appears beside players who have finished the minigame objective on minigames that can be finished.
      • Health bars have been added to all minigames that use health. Some minigames previously used score as health and these have been updated to use the health bar instead.

    • Onscreen text now shows player colors more accurately.
    • Localized and updated the UI and message that is displayed when a player is disconnected from an online game.
    • Minor UI updates to various menus.

    Gameplay
    • Updated the appearance of the Tactical Cactus Disguise item when held.
    • Summoning Staff bunnies are now tinted the color of the player who summoned them.
    • Multiple Summoning Staff Bunnies are now able to exist simultaneously. Each player can still only summon and own a single bunny at a time however.
    • Improved third-person camera controls when playing with a controller. This is the third-person, over-the-shoulder camera used in minigames such as Acidic Atoll, Barn Brawl, etc.
      • The camera now accelerates slightly when it starts moving, allowing precise movements and adjustments through small flicks.
      • The camera spins faster after holding a direction for long enough, allowing the camera to do larger turns faster.
      • Overall, it should feel easier to aim with and control more intuitively.


    Minor minigame changes
    • In Rockin Rhythm, you now lose your combo if you let a note pass by without being hit, in addition to hitting the wrong input for that note as usual.
    • In Grifting Gifts, the trees are now decorated using the color of the player that owns them.
    • In Sharky Swim, escaped players will always place higher than the shark, and the shark will always place higher than players who were killed or failed to escape in time.
    • In Bullet Barrage, you can now see blue projectiles appearing from further away, rather than having them appear instantly at the edge of the stage.
    • Bullet Barrage no longer ends when only one player remains. It now continues until the last player has died, or time has run out.

    Mods
    • Minigame mods are now disabled by default in your rulesets. To play a minigame mod after subscribing, you'll also need to go into your ruleset and enable it.
    • Mods that are temporarily downloaded by joining an online lobby that's using mods you aren't subscribed to are now unloaded when leaving the lobby or disconnecting from the game. You'll no longer see these mods in your ruleset or board selection when entering a subsequent lobby.

    Mod Editor
    • The number of points given out by the "Set Placement" action has been increased. If your mod relied on each finished player being given some multiple of 100 points, see the wiki page for the new values.


Fixed

  • Stopped the online chat box from opening in online lobbies while typing T into a ruleset or player name.
  • Fixed some other keyboard keys performing unintended actions while typing player names.
  • In Bouncing Balls, you no longer score points for letting balls of your own color enter your own goal.
  • When loading a saved game, the weapon cache will no longer respawn if it was already collected.
  • When loading a saved game, the effects of the Nuke Barrel item will remain on any affected players.
  • Fixed the mouse cursor staying invisible for clients after disconnecting if the host ended the game on certain minigames that lock and hide the mouse cursor.
  • (Mod Editor) The 'Drop Keys' action can no longer cause a player to drop more keys than they have.
  • (Mod Editor) Randomness of mod actions (e.g. the item given by a Give Item Action) is now per-action rather than per-event. So many identical actions using randomness in a single event will no longer all give the same outcome.


Due to the introduction of teams and some fixes to save data, any existing board game saves you have will not be usable once you update to 1.14.0.

We hope you enjoy this update! Many aspects of the game have changed internally to support this update so please let us know if you encounter any issues.
Windows Pummel Party Content Depot 880941
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