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Update notes via Steam Community

Hi everyone!


The first round of changes for the crafter are included in today's update. Technically speaking, the crafter now stores recipes inside its queue instead of items. It can now distinguish between the different ways an item is crafted as a result.
Additionally, you can see a preview of what is being added to the crafting queue, along with the raw items required for the crafter to fulfill the requested crafting steps. In the preview screen, you can also alter your preferred method of crafting a particular item.

It is now possible to partially uptier or downtier dust with the crafter. The generic way to solve this is a bit tricky since we cannot simply hardcode it into the game. The crafter should still be able to automatically detect recipe loops with modded recipes as well. However, this is a functionality we are still working on, along with a virtual inventory for the crafter that allows it to store the items it produces during partial steps, separate from the regular inventory.

Items will receive properties that define if they can be crafted, dissolved, or fabricated, in order to not link their creation methods to their mass. The crafter will be able to create items without mass thanks to this.


Changelog


New Stuff

  • added tooltips to tabs inside Power Plant
  • added tooltips to power selection in boost tab inside Power Plant
  • Factory item stacks that reach their max. size (=1e18) turn into infinite stacks
  • added option to customize crafter to use specific recipes for specific crafting tasks
  • added preview to crafter that shows recipes added to queue and raw items required
  • added machine speed boosters to Factory manufacture


Changes

  • reduced processing time of dense blocks by 10 seconds for each tier (so -10 on T1, -20 on T2 and so on)
  • reduced processing time of down-tiering dust by 2 seconds and decreased the increase by tier by 1 second
  • Power Plant boosts automatically unselect when cancelling them
  • updated localization of 'Shoreline' module
  • altered order of operations for all module attributes that use the alternative exponential scaling which fixes their attribute values at low levels on higher tiers
  • changed crafter queue to be recipe based instead of item based
  • removed deprecated migration checks from 2021 to speed up loading time
  • improved description of 'Something' module
  • changed 'Sky Blessing' to have a 1 sec. cooldown for individual enemies when not triggering on their hit


Fixes

  • fixed modules in Workshop not properly refreshing their background when switching blueprint while a search is active
  • fixed wrong punctuation in darkness infinity stone unlock message
  • fixed resetting air experiment sometimes causing the recharged percentage to become NaN
  • fixed light blue color requirement for Trading Post light image in light experiment
  • fixed town perks showing wrong current level beyond max level in hover preview when buying town perks with a multiplier
  • fixed Workshop using deprecated background sprite
  • fixed distribute equally button not appearing instantly after upgrading manufacture
  • fixed cooldown of 'Rain Of Ashes' being off by 130 on lvl 1
  • fixed nature and earth button order in era experiment
  • fixed wave floor breaching the wave limit in sandbox mode



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