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Update notes via Steam Community
Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.

GAMEPLAY CHANGES

  • Melee enemies are now strafing more and will periodically retreat from the player.
  • Increased minimal distance to player a bit so they won't feel like they are cliping through that much.
  • Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them.

BALANCE CHANGES

  • Increased certain enemies melee attack range to compensate for greater minimal distance to player.
  • Increased players attack range a bit.
  • Reduced all enemy damage by ~10%.
  • Increased attack windup for Skelemental and Knightmare's shadow bolt.
  • Added 0.2s global cooldown for enemy attacks.
  • Frostbolt damage type changed from point to small aoe (akin to Fireball).
  • Fireball and Frostbolt now have slight homing capabilities (you do need to have the crosshair on the enemy at the time of the cast).
  • Boogieman can now move while throwing pumpkins.

VISUAL CHANGES

  • Increased camera shake when player is hitting enemies with the sword.
  • Added camera shake when fireball or frostbolt hits an enemy.
  • Added small glow on collectibles to increase visibility.
  • Added small light to memoralias so they are easier to spot.

FIXES

  • Fixed collision inside a pool in ruins on Broken Village (Werewolf is no longer stuck there).
  • Moved Werewolf memoralia on Broken Village so its easier to spot.
  • Hitting world objects will no longer produce multiple hit sounds.
Windows 64-bit Depot 1432381
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Linux 64-bit Depot 1432382
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