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Patch 2.2.3 Balance changes

Beam NERFS
  • turn speed 25 -> 20
  • Beam grounded startup time 1s -> 1.2s
  • Hookshotting an aerially beaming player no longer applies gravity to them

Blink gun now teleports players to a random position when hit.
  • You will not get teleported into the water or too far away from your current position.
  • If you are teleported when on a platform, you will end up on a platform.
  • If you are teleported in the air, you will end up in the air.
  • Blink gun CD 2.5s -> 5s when hitting a player

Players no longer keep their momentum when teleporting

Teleport
  • The second cast of teleport now has no cooldown
  • cooldown 2.5s->3s
  • Teleport now works on blackholes

Missile BUFFS (It was a bit too easy to get away from missiles)
  • cooldown 4s -> 4.5s
  • speed 15 -> 18
  • turn speed 2.2 -> 2.5
  • let-go force 800 -> 1000

Smoke bomb BUFFS
  • Throw force 135 -> 160

Grenade BUFFS
  • Throw force 135 -> 160

Growth/shrink ray
  • Everything except players and large platforms are now resized more 0.8 -> 1.4 per hit
  • shrink ray no longer has a bigger effect on black holes than growth ray

Time stop
  • cooldown 8s -> 3s
  • timestop cooldown is now frozen during timestop

Ability spawns now spawn less often. Spawn time 25s -> 40s
Windows Depot 1686941
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