Ⅰ. Summary
◆ Several game balance adjustments have been made.
◆ Improvements and bug fixes have been implemented.
Ⅱ. Details : Balance Adjustment
◆ Hero Card
◎ Several hero cards' skills have been revised.
【Akant】
◌ Gorged (Passive skill): When hit, its Max HP increases for the rest of this battle.
【Heavenium Buster】
◌ Supercharged Magic Cannon (Active skill): The skill now deals percing Area-of-Effect (AoE) damage, instead of normal damage. Additionally, the bonus damage dealt for each buff removed has been changed from piercing to normal damage.
◌ Energy Explosion (Exclusive imprint skill): The skill's cast time has been removed, resulting in a longer cooldown.
【Luminus】
◌ Song of Forest (Passive skill): On this card's turn, remove 1 debuff from all allies. (Got rid of "with 25% chance" from the previous skill information)
◌ The Great Spirit's Blessing (Passive skill)
* Before: Increase Max HP of all allies by 20%.
* After: Whenever an ally takes a turn, apply 1 Reinvigorate Crest.
◌ Light of Recurrence (Active skill): Crest functionality has been reworked to purify an ally's Contamination Levels when activated, replacing the previous HP heal.
◌ Light of Resurrection (Active skill): The functionality of the existing resurrection ability has been expanded to incorporate an HP healing effect for an ally.
【Chavana】
◌ Recurring Night (Passive skill): The trigger for creating Shield has been changed from "On command" to "Whenever the card gets a turn."
* After: Whenever the card gets a turn, create a Shield that absorbs damage up to 20% of Max HP for 3 s.
◌ Accumulate Rage (Normal skill): Upgrading this skill will increase the Action Power.
◌ Unveil Moonlight (Active skill): Upgrading this skill will extend the duration of the Mark application.
【Hellkite】
◌ Inner Explosion (Active skill): The skill's cast time has been removed, resulting in longer cooldown.
◌ Disruption (Exclusive imprint skill): Deal Burst Damage (Previously Piercing Damage) to all bleeding enemies.
【Gracia】
◌ Divine Light (Active skill): Upgrading this skill will extend the duration of Silence application.
◆ Artifact
◎ Talisman Rework: Talisman effects have been reworked. Now, all Talisman items will trigger their effects every 5 start of turns.
【Flames of Punishment】
◌ Trigger Condition: Triggers every 10 -> 5 start of turns
◌ Original version: Deal 20% piercing bleed damage to all enemies over 4 s. (Instantly kill near-death enemies.)
◌ Revised version: Inflict 10% damage on an enemy, and deal 60% additional piercing damage when an enemy is bleeding.
【Dendroid Doll】
◌ Trigger Condition: Triggers every 4 -> 5 start of turns
◌ Original version: Reduce Status Resist of all enemies by 25% for 4 s.
◌ Revised version: Inflict 10% damage on an enemy, and deal 60% piercing damage when an enemy is marked.
【Jack Spencer's Skeletal Hand】
◌ Trigger Condition: Triggers every 4 -> 5 start of turns
【Banner of Glory】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Remove all debuffs on all allies with a 5% chance.
◌ Revised version: Remove 3 debuffs on all allies.
【Goblin Head】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Remove all buffs on all enemies with a 5% chance.
◌ Revised version: Inflict 10% damage on an enemy, and deal 60% piercing damage when an enemy is exhausted.
【Golden Toad】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Remove Contamination Levels of all allies by 100 with a 2% chance.
◌ Revised version: Remove Contamination Levels of all allies by 3.
【Barrier Stone】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Restore 200 Mana with a 2% chance.
◌ Revised version: Restore 5 Mana.
【Censer of Repose】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Heal all allies for 100% of Max HP with a 2% chance.
◌ Revised version: Heal all allies for 5% of Max HP.
【Hourglass of Destiny】
◌ Trigger Condition: Triggers at the start of turn -> 5 start of turns
◌ Original version: Make all allies invincible for 2 s with a 5% chance.
◌ Revised version: Make all allies invincible for 1 s.
【Aspectbringer】
◌ Trigger Condition: Triggers at the end of turn -> 5 start of turns
◌ Original version: Restore 0-10 Energy to each ally.
◌ Revised version: Reduce Energy of all allies by 2.5%.
◆ Imprint Stone
◎ The effects of several Common Imprint Stones have been revised.
※ Note: Imprint Stone skill information is indicated by a numerical percentage(%) within parentheses. Rarity levels are categorized as Common, Uncommon, and Rare.
【Chaos : Evolution】
◌ Original version: On this card's turn, increase Block Chance by [1/1.5/1.75]% for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase Block Chance by [6/12/15%].
【Chaos : Focus】
◌ Original version: On this card's turn, increase Crit Chance by [0.5/1/1.25%] for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase Crit Chance by [3/6/7.5%].
【Chaos : Killing Intent】
◌ Original version: On this card's turn, increase Reflect Chance by [0.75/1.25/1.5%] for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase Reflect Chance by [4/8/10%].
【Chaos : Siphon】
◌ Original version: On kill, increase Max HP by [4.5/7.5/9%] for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase Max HP by [4/8/10%].
【Chaos : Drain】
◌ Original version: On kill, increase ATK by [2/2.7/3%] for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase ATK by [3/6/7.5%].
【Chaos : Devour】
◌ Original version: On kill, increase DEF by [20/27/30%] for the rest of this expedition.
◌ Revised version: Whenever this card takes a turn, increase DEF by [10/20/25%].
【Chaos : Berserk】
◌ Original version: At the start of battle, increase Crit Chance by [4.5/6.5/7.5%].
◌ Revised version: Increase Crit Chance by [6/12/15%].
【Chaos : Brilliance】
◌ Original version: At the start of battle, increase Skill Speed by [10/20/40%].
◌ Revised version: Increase Skill Speed by [10/20/40%].
【Chaos : Ghost】
◌ Original version: At the start of battle, increase Dodge Chance by [4/6/7%].
◌ Revised version: Increase Dodge Chance by [6/12/15%].
【Chaos : Haste】
◌ Original version: At the start of battle, increase Attack Speed by [5/10/13%].
◌ Revised version: Increase Attack Speed by [6/12/15%].
【Chaos : Delirium】
◌ Original version: At the start of battle, increase Reflect Chance by [6/8/9%].
◌ Revised version: Increase Reflect Chance by [8/16/20%].
【Order : Invincible】
◌ Original version: Upon attacked, if the card's HP is [35/45/50%] or lower, grant invincibility for 1 s. (This effect is applied every second.)
◌ Revised version: [Miracle] When near death, grant invincibility to all allies for [1/2/2.5] s. (This effect is applied every second.)
【Order : Iron Will】
◌ Original version: When near death, if HP is [40/20/10%] or higher and one hit leads to near death, resurrect with 1 HP. (This effect is applied every 6 seconds.)
◌ Revised version: [Resurrection] When near death, resurrects the card by [10/20/25%] of its Max HP. (This effect is applied every 6 seconds.)
【Order : Determination】
◌ Original version: When hit, if this card's HP is [35/55/65%] or lower, remove 1 debuff. (This effect is applied only once regardless of number of hits.)
◌ Revised version: [Mana] On kill, restore [4/8/10] Mana. (This effect is applied only once regardless of number of hits.)
【Order : Pulverization】
◌ Original version: When attack, if the target's HP is [65/45/35%] or higher, remove 1 buff. (This effect is applied only once regardless of number of hits.)
◌ Revised version: Upon critical hit, reduce Contamination Levels by [1/2/3]. (This effect is applied only once regardless of number of hits.)
【Order : Agility】
◌ Original version: On this card's turn, [6/10/12%] chance to gain 1 Dodge Opening.
◌ Revised version: Whenever this card takes a turn, increase Dodge Chance by [3/6/7.5%].
【Order : Critical】
◌ Original version: On this card's turn, [8/12/14%] chance to gain 1 Crit Opening.
◌ Revised version: [Order : Onslaught] Increase ATK by [6/12/15%].
【Order : Crit Damage】
◌ Original version: At the start of battle, increase Crit Damage by [25/50/75%].
◌ Revised version: Increase Crit Damage by [25/50/75%].
【Order : Block】
◌ Original version: On this card's turn, [10/20/25%] chance to gain 1 Block Opening.
◌ Revised version: [Order : Life] Increase Max HP by [8/16/20%].
【Order : Reflect】
◌ Original version: On this card's turn, [9/15/18%] chance to gain 1 Reflect Opening.
◌ Revised version: [Order : Iron Wall] Increase DEF by [20/40/50%].
【Order : Healing】
◌ Original version: At the start of battle, increase Recover Amount by [25/60/75%].
◌ Revised version: Increase Exhaust Resist by [20/40/50%] and Recover Amount by [15/30/40%].
【Balance : Destruction】
◌ Original version: On command, apply 1 Destruction Crest on all enemies with a [10/20/25%] chance.
◌ Revised version: Whenever the card gets a turn, grant 1 Destruction Crest to all enemies with a [10/20/25%] chance.
【Balance : Recovery】
◌ Original version: When hit, if this card's HP is 50% or lower, restore [10/16/20%] of Max HP over 10 s. (This effect is applied only once regardless of number of hits.)
◌ Revised version: When hit, recover HP by [4/8/10%] of Max HP over 1 s. (This effect is applied only once regardless of number of hits.)
【Balance : Rage】
◌ Original version: On attack, if this card's HP is at or under 50%, Deal [20/40/50%] burst damage to an enemy. (This effect is applied every second.)
◌ Revised version: When hit, increase ATK by [4/8/10%]. (This effect is applied every second.)
【Balance : Sturdy】
◌ Original version: At the start of battle, increase Block Chance by [7/11/13%].
◌ Revised version: [Balance : Sturdy] Increase Block Chance by [10/20/25%].
【Balance : Protection】
◌ Original version: When hit, if its HP is at or under 50%, create a Shield by [25/35/40%] of Max HP for 6 s. (This effect is applied only once during the battle.)
◌ Revised version: When hit, create a Shield by [10/20/25%] of Max HP for 4 s. (This effect is applied every 4 seconds.)
【Balance : Thorns】
◌ Original version: When hit, Deal [15/25/30%] damage to an enemy.
◌ Revised version: [Reinvigorate] Whenever this card takes a turn, grant 1 Reinvigorate Crest to all allies with a [20/40/50%] chance.
【Balance : Iron Wall】
◌ Original version: When hit, deal [30/50/60%] charging damage to an enemy.
◌ Revised version: [Wisdom] Whenever this card takes a turn, reduce cooldown by [0.5/1/1.5] s.
【Balance : Counterattack】
◌ Original version: When hit, deal damage equal to [2.5/3.5/4]% of Max HP to the enemy.
◌ Revised version: [Seal] On kill, reduce Contamination Levels by [2/4/5].
◆ Spell
◎ Spell Mana Reduction: Mana consumption for spells beyond level 3 has been decreased.
◌ Spell Level 1: Consume 20 Mana
◌ Spell Level 2: Consume 25 Mana
◌ Spell Level 3: Consume 35 -> 30 Mana
◌ Spell Level 4: Consume 60 -> 35 Mana
◌ Spell Level 5: Consume 75 -> 40 Mana
◆ Event Mission
◎ The balance of several Dimensional Rift and Escort missions has been adjusted by lowering difficulty.
◎ Dimensional Rift: Sentinel of Darkness
◌ Kraken of the Depths' recovery amount and bleed damage have been reduced.
◌ Kraken Tentacles' active skill has been removed, and passive skill has been revised.
◎ Dimensional Rift: Cruel Butcher
◌ The playstyle of Helberus of Carnage has been revamped.
◎ Escort: Wandering Merchant's Carriage
◌ The region effect, <Murder'em!>, that previously summoned Goblins has been removed.
◌ A casting time has been added to Ogre Bandit's Pyromancer Bandit summon skill.
◌ The damage dealt by Horned Ogre Bandit and Orcan Bandit Boss has been decreased.
◎ Escort: Legendary Spear, Grengar
◌ The regional effect, <Transform>, that buffed monsters' Max HP and ATK has been removed.
◎ Escort: Master of the Holy Sword
◌ The region effect, <Deathscream>, that caused monsters to inflict damage when near death is no longer present.
◌ The region effect, <Unstable Test Subject>, has been reworked to now inflict bleed damage.
◌ A passive skill of Berthe that granted invincibility to himself has been revised to remove bleed effects from all allies.
◆ Boss Battle
◌ Players will now receive increased EXP rewards upon clearing Boss Battles.
◌ Boss Battles have been implemented into Extermination missions as well.
III. Improvements
◌ Hero's Area of Effect (AoE) skill sound effects have been adjusted to prevent overlapping during battle. Now, each sound effect will play only once.
◌ Skill descriptions in several languages have been shortened to improve readability.
◌ Terminology consistency has been improved by revising "Evade" to "Dodge" throughout the game.
◌ "Amplification" has been replaced with "Critical Damage" within the game to avoid player confusion.
IV. Bug Fixes
◌ Resolved an issue where the Contamination Level of monsters increased when a hero got destroyed.
◌ Revised an issue where players could not obtain particular type of artifact.
◌ Icon conflict issue addressed: The ally synergy icon for Tavern facility-using heroes no longer overlaps with the facility use icon on the World Map.
◌ Artifact activation buffs for Saint's Robe and Golden Shield are now correctly applied even when a hero card is destroyed in a battle.
◌ Fixed a bug where the Destruction Crest icon does not disappear during the battle occasionally.
◌ Viewing details of other hero cards after reviewing an escort hero card no longer causes the skill information of the previous hero card to disappear.
◌ The stage level for extermination missions is now correctly generated.
◌ Inaccurate information within hero skill upgrade tooltip descriptions for various languages has been corrected.
◌ Text overlapping within the [Details] description window for hero cards in Spanish language settings has been addressed.
◌ Incorrect language display fixed in German language settings: Text is now correctly displayed in German from the Tavern, and no longer shows Korean text.
v1.0.0.6 HotFixes - 04/26/2024
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