Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hello there!

I know It's been a while since the last update. As development of Pixel FX Designer 2.0 shifted to SpriteMancer, I've been focusing all my "dev time" on that, but I didn't forgot about Pixel FX Designer v1.x.

This is a small update with some of the most commonly requested features from the community, and also the addition of a new feature called "Vortex" that I've been wanting to implement for quite a while. This update also updates the engine to the latest version, so It should be more stable and should also have a small performance boost.

If you feel that I missed something, find any new bugs that I can hunt or just want me to add a new feature, please let me know!

v1.1.8.0 Changelog

  • Updated engine to latest version for compatibility and increased performance.
  • Added UI scaling to app's window
  • Added highlighting to the input fields being edited.
  • Attractors can now be properly deleted.
  • Added new "Vortex" options in Particle > Physics.
  • Particle spawn point can now be centered with CTRL+RMB.
  • Fixed a crash that would occur when creating a new project.
  • Fixed a crash that would occur when exporting in .gif format.
  • Fixed a bug where particle spawn point wasn't centered by default.
  • Fixed a bug that would crash the app when copying an emitter.
Windows Pixel FX Designer Content Depot 939361
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link