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Update notes via Steam Community
Tactical Assault VR v0.7.0 WEAPONS UPDATE

Added Weapons:
• Added G36C Rifle (Modelled by Puddle_NL)
• Added AUG Rifle (Modelled by Puddle_NL)
• Added 416 Rifle (Modelled by Puddle_NL)
• Added AKM Classic. No compatible attachments (Modelled by Puddle_NL)
• Added M4A1 Classic Rifle (Modelled by Puddle_NL)
• Added PP19 SMG (Modelled by Puddle_NL)
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Updated Rifles:
• Updated/Replaced M4A1 Rifle Model to M4A1 URGI and Suppressor (Modelled by Puddle_NL)
• Updated/Replaced AK47 model to AMD65 (Modelled by Puddle_NL)
• Updated/ SCARH Model and Suppressor (Modelled by Puddle_NL)
• Updated MK18 Rifle Model and Suppressor (Modelled by Puddle_NL)
• Updated FAMAS model (Modelled by Puddle_NL)
• Updated/Replaced Spear SBR to Rattler (Modelled by Puddle_NL)
• Updated/Replaced Spear LT to Virtus (Modelled by Puddle_NL)
• Removed TAVOR. Replaced/Added L85 bullpup Rifle (Modelled by Puddle_NL)
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Updated Sniper Rifles:
• Updated MK12 Sniper Rifle Model and Suppressor (Modelled by Puddle_NL)
• Updated M40 Sniper Rifle Model (Modelled by Puddle_NL)
• Updated/Replaced PSL with SVD Sniper Rifle available only with iron sights or a PSO style 4x scope (Modelled by Puddle_NL)
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Updated SMGs:
• Updated UMP45 SMG (Modelled by Puddle_NL)
• Updated P90 SMG Model (Modelled by Puddle_NL)
• Updated MP5 SMG Model (Modelled by Puddle_NL)
• Updated MP7 SMG Model (Modelled by Puddle_NL)
• Updated MP9 SMG model (Modelled by Puddle_NL)
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Updated Shotguns:
• Updated/Replaced Pump-Action shotgun to 590 Breaching Shotgun, no buttstock (Modelled by Puddle_NL)
• Updated SPAS shotgun + added butt stock. No additional shells (Modelled by Puddle_NL)
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Updated Pistols and Attachments:
• Updated/Replaced Pistols 1911, Glock, M9, P320 models and flashlight/laser. Now M45, G18c, M9A1 and P226 (Modelled by Puddle_NL)
• Updated Vertical, Angled, VGMOD3 and Handbrake Grip Models (Modelled by Puddle_NL)
• Updated LPVO and 12x scope models (Modelled by Puddle_NL)
• Updated reticles for 4x ACOG, 6x Razor LPVO, 12x NX3 Scopes (Designed by Puddle_NL)
• Added LPVO Reticle zoom
• Updated Bullet casings (Modelled by Puddle_NL)
• Updated Dual NVG model to PVS31 style NVG (Modelled by Puddle_NL)


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Utilities:
• Added Lockpick (Modelled by Puddle_NL).
How-To Use: Place the pick-end on a locked Doorknob and keep pressing Trigger or Primary Button until the door unlocks. Each door is assigned a random amount of "pick" time (3-5 seconds) until the door is unlocked. You must keep the "pick" within the pick-area of the knob, otherwise it will reset. Enemies are not alerted when a door is lock-picked.
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Avatar Customization:
• Added Boots Tucked Outfit to Avatar Customization
• Added Olive Green flannel outfit color option
• Added AutoScale Avatar in Avatar Customization menu (minimum 5ft and maximum 7ft avatar calibration). Removed height increment buttons in Avatar Customization. Your avatar's knees will be slightly bent. Please adjust your floor-height properly before auto-scaling
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Added Features:
• Added shootable door hinges and deadbolt. Place a shotgun against a door surface and shoot the hinges or deadbolt to open doors. Shoot both hinges to destroy the door.
• Added bullet hole decals to shootable doors
• Added doorknob texture...amazing.
• Added door knob wiggle sound fx if door knob is locked
• Added AutoSling (enabled by default). Automatically holster your rifle when you are no longer holding either the Primary Grip or Foregrip. Only available for Primary Weapon. Pistols are not affected and must be manually placed in the holster.
• Added Vest Pullback when crouching to avoid floor grabbing conflicts. Vest position is reset on stand or prone
• Added: KIA in Player Listings if a player has depleted all respawns
• Added: Host identifier in Player Listings.
• Added: Mission Failed and automatic lobby load if all players have depleted all respawns.
• Added: sparks impact fx when you shoot an enemy's rifle for visual feedback (response to players thinking enemies require more shots). No damage is done to the enemy.
• (PCVR) Added Render Documentary Camera toggle found in Settings > Graphics. Disable this option to prevent unwanted documentary camera rendering (doc cam, helmet cam etc) for improved performance
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Changes:
• Changed: Utilities that take up only a single utility slot are now accompanied by a Healthshot (ie. Lock-Pick comes with a healthshot)
• Changed/Removed: Knife can no longer open doors by hitting it with the knife handle
• Changed: Updated Multiplayer Lobby
• Changed: Thicker smoke from smoke grenade
• Changed: All PvP borders, except map edge, have been removed until further notice
• Improvements to Hostage Ai when switching control between players.
• Changed/Removed voice volume slider in Left Hand menu. Can be accessed in the settings menu.
• Removed Standing scale mode from avatar height customization due to scaling issues. Only Room-Scale and Seated mode are available
• Removed Room Scale/Seated settings while in a mission due to inconsistencies. Room Scale/Seated mode can only be switched through the Main Menu > Settings or Avatar Customization settings
• (PCVR) Updated/Improved Ambient Occlusion Graphics
• (PCVR) Removed keyboard up and down arrow keys to adjust height
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Weapon Changes:
• Updated Weapon Calibration system. Now accessible in all mission settings menus. Calibrated with Joystick. Press Joystick-Click to cycle through different calibration axis
• Changed: Item Stuck Action now set to Teleport to Player by default. If your weapon/utility gets caught/stuck on a wall while moving, it will teleport back to you
• Updated weapon foregrip handling to keep rotation when primary grip is released (typically expected from all VR shooters)
• Changed: G18c firemode switch to Primary Button (A/X). Will not switch if the slide is pulled back. Press Primary Button (A/X) to close slide and re-enable firemode switch.
• Changed: Shooting door strength increased significantly before it is destroyed. Shoot hinges, deadbolt or use a blunt utility to destroy the door. Or waste your ammo. Whatever.
• Changed: Bullet speed and gravity on all weapons have been modified
• Changed: Various SoundFX
• Updated: bullet spawning and impact fx to Object Pooling system for improved performance
• Updated: 3D audio to Object Pooling system for improved performance
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Enemies:
• Added: Enemies can now decide to go prone when taking cover. If you see a prone enemy, you're likely already dead.
• Added: Enemies can now perform a Melee Attack if the player is too close. SMACK!
• Updated: EnemyAi will now check if their weapon is stuck/phasing through a wall during their scanning state. The enemy will take a step back if true;
• Adjustments to enemy ragdoll physics

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• Fixed compass north position to sync for all players
• Fixed Audio slider settings not setting and saving correctly
• Fixed/Removed LPVO zoom syncing between players
• Fixed Trident Lightning floating laptop on bed
• Fixed smoke from smoke grenades not rendering properly through scopes
• Fixed smoke from smoke grenades disappearing abruptly. Smoke will now stop emitting after 20 seconds and fully dissipate after another 10 seconds
• Fixed Crouch button for Swap Movement Joystick option
• Fixed "Change Loadout" button being available during the mission start countdown in Hidden Forest. The "Change Loadout" button is now disabled until Mission Start
• Various polish throughout
















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