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Unveil update for 26 October 2016

Sailing Content Patch out! — October 25th

Share · View all patches · Build 1414463 · Last edited by Wendy

Patchnotes via Steam Community

Hello all!

Thank you for the wait on this one. Unfortunately my time working in Unveil has been greatly limited, but still was able to wrap this Content Patch and make it available for you all to enjoy, even if that meant cutting some corners, specifically in Free Roam new areas (not that many new ones -- sorry!).

The Changelog

* **New Sailing activity:** The major new feature! You may now construct a Raft to sail off on selected scenarios (Castaway & Free Roam) to live the life of a resource plunderer.

* **New Raft vehicle:** A water vehicle that can be constructed at shoreline. Player may spend energy to row to increase speed, or sail when wind is good for free locomotion.

* **Raft Desalinator upgrade:** Allows the raft to produce fresh water while the player is on board.

* **New Castaway Scenario: **Sail your way out of a water-less island, visit islands to gather different kind of resources, and fish to gain enough energy to return to Mainland.

* **Controller:** Fixed issue that would prevent the use of the correct game controller when multiple are detected by the OS, even if only one is connected.

* Minor aesthetic fixes on Free Roam maps.

* All pre-sailing scenarios have had their water surface limited to prevent the player falling off the edge of the sea. There are four elephants holding the map, and they are too shy to be seen.

* **Bridge construction:** Fixed bug that prevented gap-bridges to be built on small spaces which are still viable building locations.

* Lowered Tier 2 completion threshold from 3 scenarios down to 2 scenarios. Some users expressed their interest in being able to start Free Roam sooner.

If you find any issues, please send an e-mail at pablo @ particle.com.ar

Thank you all for playing Unveil.

Unveil Content Depot 375211
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Unveil OST (463970) Depot Depot 463970
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