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WEAPONS


Grenadier

  • Primary and Sticky Nade now cannot be fire simultaneously
  • [Sticky Nade]
  • Trailblazer no longer spawns fire trails when Sticky Nade is attached
  • Attach Damage increased from 1 to 20
  • Sticky Nade attach duration increased from 5s to 6s
  • Sticky Nade explosion radius decreased from 5m to 3.5m


Carbine

  • Max Ammo reduced from 120 -> 60
  • Reduced firerate from 2.4/s -> 1.8/s
  • Increased projectile area damage from 30 -> 40
  • Increased headshot multiplier 2x -> 2.5x
  • Increased Laser DPS from 500 -> 600
  • Laser charge decreases over time now


Pulverizer

  • Leecher charge decreases over time now instead of instantly going down to 0
  • Speed penalty while charging Leecher reduced from 50% -> 40%


Rocket Launcher

  • Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150)


Flakker

  • Increased firerate 1/s -> 1.1/s
  • Increased shrapnel ball radius 3m -> 3.5m


ENEMIES


Evil Soul

  • Improved movement to prevent clipping through geometry


PERKS


Cauterizer

  • Healing strength increased
  • Lv1: 10% -> 15%
  • Lv2: 15% -> 25%
  • Lv3: 20% -> 35%
  • Lv4: 25% -> 50%


DoubleTime

  1. Boost and duration increased:
  2. Lv1: 10% (3s) -> 20% (5s)
  3. Lv2: 20% (3s) -> 30% (5s)
  4. Lv3: 30% (3s) -> 40% (5s)
  5. Lv4: 30% (5s) -> 50% (5s)


Hex

  • Damage increased:
  • Lv1: 5 -> 7
  • Lv2: 9 -> 12
  • Lv3: 12 -> 15
  • Lv4: 15 -> 18


Pungent

  • Damage increased:
  • Lv1: 2 -> 5
  • Lv2: 4 -> 8
  • Lv3: 7 -> 12
  • Lv4: 10 -> 15


Frenzy

  • Boost duration increased for all levels 5s -> 7s


Vampiric

  • Now also increases melee damage. Dash damage also scales with Damage Boost
  • Heal capped at 5hp
  • Lv1: 40 -> 50
  • Lv2: 40 -> 60
  • Lv3: 40 -> 70
  • Lv4: 40 -> 80


Ricochet

  • Improved tracking of ricochet projectile


Charged Gauntlet

  • Now works on any melee kill, not just executions


Windows Depot 2293201
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