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Update notes via Steam Community

News

It's been a while! Life has been busy for our small team. But we're excited to announce the latest update.

In the current state of the game, most progression happens outside of a run.
  • Badges
  • Bonds
  • Trinkets
We wanted to introduce another layer of growth throughout the run.

Introducing - Cards



"How do they work?"

Great question! During a run, you will now draw a card from your Deck. This happens every 5 levels until your deck runs out of cards. Each card has an effect that applies once drawn.

Currently a maximum of 10 cards can be added to your deck, accessed via Vault > Cards.



"Enough chit-chat! How do I get them?"

Card packs can be purchased in the Market.



After purchasing a pack, you will randomly pull 5 cards of differing rarities.
  • Common
  • Uncommon
  • Rare
  • Super Rare
  • Legendary

As more cards are added to the game, you can expect crazy and interesting interactions/abilities. Have fun trying to collect them all!

As always, big thanks to the Mobmania community!

- copun


General

  • Visual updates to some enemies in The Deep.
  • Visual updates to Matt/Ana's companion, Maitai, and Brandon's companion, Dior.


Bugs/Misc

  • Various bug fixes.
  • Collision computation optimizations.


Let us hear your feedback and see teasers for upcoming content!
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