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Hello everyone
Here is version v0.04 codenamed "Gizmo & Inspector" (it's live now!)

Features/Improvements:
New Gizmo mode
- You can now choose between "hand" mode and "gizmo" mode
- Gizmo mode allows you to move an object on 1 or 2 of the 3 axes
- But also to orient an object on 1 of the 3 axes
- You can choose between the global (fixed) or local (orients with the object) coordinate system
- This gizmo mode is compatible with collision and grid features (local grid does not work yet)

Inspector mode
- Inspector mode allows you to "enter" an object
- That means you can modify one of the elements of the hierarchy without having to ungroup and regroup everything
- To enter Inspector mode, you press the "A" button on your right controller when an object is highlighted
- In Inspector mode, the object is truly isolated, you cannot modify the others
- A window (empty for the moment) opens when the mode is active, for the moment you have to close it to exit Inspector mode
- But it is still possible to inspect an external object (with the same button)

I have also integrated half of the Knights pack but I am still behind on integrating the assets...

Known Issues:
- There is still a lot of polishing to do, special cases to manage and certainly some bugs to fix.

What's next:
V0.05
- Finish what was started in v0.04 (collision does not work yet in Inspector mode, etc.)
- Preparing for character (postponed to v0.06)

Please, test this new version and let me know what you think!
Thank you so much !
Windows 64-bit Depot 2856501
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