Bugfixes:
- Adjusted random obstacle generation to better avoid blocking paths
- Chain Lightning should now also crit when having spell savage
- Fixed an issue where the amount of resisting death was not saved into the save file, which made the Survivor achievement only possible if they reach it in a single session
- Fixed an issue where the Poison mixer title would have the wrong poison weapon skill
- Fixed an issue where the Spellshield skill wasn't working
- Fixed an issue where the day would still advance despite the warning regarding bad mood
Gampeplay changes:
- Antidote can now also be used outside combat. This way you can start a combat with poison resistance already applied
- Elite fights will now always reward an item at max possible rarity for the quest difficulty. Skill potion and and permanent attribute potions have been added to their loot table
Quality of Life:
- There is now a button in the skills overview to show the skill trees of the character
- Increased the shadow values on the arrows for the beyond limit prompt to make them stick out more
- Added a filter toggle in the relationship tabs in the hub to filter out adventurers who are gone
Created a beta-branch for Patch 1.08
Patch 1.09
Update notes via Steam Community
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Depot 2026001
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