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It's been a while since our previous maintenance release for Godot 4.2, but the wait should be worth it!

We've had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branch, which means that the new Godot 4.2.2 is significantly bigger than the usual patch releases.

150+ contributors submitted more than 400 improvements for this release, which makes it pretty significant as far as patch releases go. You can review the complete list of changes with our interactive changelog, which contains links to relevant commits and PRs for this and every previous release.

See the release notes on the Godot blog for more details.

The illustration pictures used in this announcement is from RAM: Random Access Mayhem, a top-down roguelike shooter where you take control of diverse robotics enemies. RAM won the Audience Choice award at the IGF 2024, so be sure to wishlist and follow that upcoming Godot game!

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