Added/changed:
- Can now place burial plots by rows
- Pigs can now also be fed apples, marrow and pumpkin
- Can now prioritize a stone deposit to be collected first
- Animal feed storage space in livestock buildings is now reserved (so can now still be fed even if storage is full)
- Now showing a notification if a wagon shed lacks horseshoes or tack
- Can now destroy a specific amount of certain resource, not just all resources at once
- Orchards can now produce dried fruit
- Slightly optimized pathfinding
Fixed:
- Stone bridge construction could get stuck in some cases
- Crash on changing construction priority in some cases
- Crash on demolishing buildings in some cases
- Fishing boats didn't always choose the most optimal fishing spot
- Some problems with stone deposits availability (only fixed for new games)
People keep asking what can they do to help the development and this little symbolic DLC has been made exactly for that. Thank you all for your continued support!
Changed files in this update