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Update notes via Steam Community
Hey folks! The team has been doing some spring cleaning and have a brand new update for you!

Here are some highlights, and don’t forget to check the Changelog for a complete list of changes (there are a lot)!

What’s New

Updated Graphics for Chapter 1 Maps



A lot of work has been done cleaning up the Chapter 1 maps: updating textures, fixing lighting, and adding furniture to buildings to give a more “lived-in” feel. All of this has been done with optimization in mind.





New Visual Effects



We’ve made significant changes to the visual effects in-game, specifically to plane bomb explosions, HE shell explosions against wood, concrete and metal, artillery explosions and muzzle flashes. Just check out these before and afters to see the difference!

Old:



New:



Old



New



New Logistics Buildables


Logi squads have brand new buildables, including a M2HB 50 cal bunker.



Changelog:

Level Design
  • Multiple level design amends on Chapter 1 maps
  • Lighting amends all maps
  • Maginot tunnels added
  • Def spawns moved on some small maps
  • New loading screens for maps
  • Interior furnishing on Chapter 1 maps
  • HLOD test Carentan

Art Amends
  • Multiple new logistics buildables (faction specific)
  • Multiple environment art & building models improved graphically

Gameplay
  • Allowed MGs & mortars to be useable by both teams
  • Stopped fixed AT guns being used by both factions

New Weapons
  • Berthier 1907 (FR)
  • Colt 1917 Revolver (US)
  • Webley Mk6 Revolver (GB)
  • P14 Sniper (ANZAC)
  • RSC 1917 (FR)
  • Mle. 1892 Revolver (FR)
  • Ruby Pistol (FR)
  • MG08/15 (GER)
  • Browning HP (GB)
  • Browning Pistole 640b (GER)
  • Anti Tank K98 Grenade Launcher (GER)
  • SMLE No.1 MK3 Cup Discharger (ANZAC)
  • Emplaced M2HB .50cal (US)
  • Emplaced St Etienne (Greek)
  • Emplaced MG08/15 (GER)
  • M3 37mm AT Gun (US)

Animations
  • Amended Lee Enfield animation to be more realistic

Infantry Faction Amends
France 1940
  • Mortier Leger (changed primary rifle to the RSC 1917)
  • Commandant all variants (changed side arm to the Mle. 1892 Revolver)
  • Medecin de combat (changed side arm to the Ruby Pistol)

Wehrmacht 1940
  • Created new MG role (MG08/15)

Waffen SS
  • Sanitäter (changed side arm to Browning Pistole 640b)
  • Funker (changed side arm to Browning Pistole 640b)

Wehrmacht 1944
  • Schießbecher (added Anti Tank K98 Grenade Launcher )

Anzac
  • Marksman (changed primary rifle to the P14 sniper)
  • Created Grenadier role (added SMLE No.1 MK3 Cup Discharger)

Greeks
  • Light mortar (changed primary rifle to Berthier 1907)
  • Ensured NCO lee Enfield role has a lee Enfield mk3 (bug fix)

All US factions
  • All tank crew (inc the SL) (change sidearm to the Colt 1917 Revolver)

UK factions
  • Officer all variants (changed side arm to Webley Mk6 Revolver)
  • Radioman (changed sidearm to Browning HP)

Logistics Buildable amends
Crete Factions
  • Removed the Pak38 from the 1941 Falschirmjager & gebirgsjager (crete maps)
  • Added LG40 to the Falschirmjager & gebirgsjager (crete maps)
  • Removed QF gun from ANZACs & Greeks (crete maps)
  • Changed the greek emplacement mg from the vickers to the emplaced st etienne

1940 Wehrmacht
  • Added emplaced MG08/15
  • Added Pak36

French 1940
  • Added APX
  • Added Hotchkiss MG

All US Factions
  • Added M2HB 50cal (classed as an infantry support weapon so logistics buildable only, should have the same restrictions as the German 20mm & cost the same to build & reload)
  • Added M3 37mm AT gun

Armour changes
  • Re-zeroed all tank & AT gun sights
  • Assigned historically accurate magnification to sights

VFX/SFX Upgrade & Optimisation
  • New plane bomb blasts
  • New HE shell explosions (metal/armour/wood)
  • New artillery explosions (gravel/sand etc)
  • Added Muzzle Flash FX
  • Added faction-specific historically accurate tracer colours

User Interface
  • Moving mouse over a radio on mini map shows build range and radio exclusion range
  • Provided toggleable option to always show the above ranges or not
  • Introduced hover widget over deployables to show cost & how many built
  • Updated buildables UI
  • Updated legend for spawn screen
  • Updated UIs showing radio/spawn tent/supplies status in vicinity of radios
  • Improved equipment icons

Performance
  • Draw calls reduced on a significant number of environment art assets
  • Added LODs to Wheel Controllers
  • Set server queue limits to 15 (reduces server load)

Bug Fixes
  • Fixed shadow pooling on Chapter 2 maps
  • Texture fixes on Dinnant
  • Fixed player head variation not working
  • Fixed AT emplacements being visible to the other team
  • Fixed water kill volumes not killing certain vehicles
  • Fixed Radio dig down/Spawn tent exploit
  • Cleaned up camera system on emplaced guns
  • French Cdr car now visible on minimap
  • Added Polish flag to Polish layers
Windows 64-bit Post Scriptum Content Depot 736221
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