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Hi folks! We've made a number of small changes to the build based on the feedback we received from the last playtest. As always, we would love your feedback on our changes. Don't forget you can hit CTRL+B to send feedback at any time during gameplay.

Any item noted by Cadence's Guitar 🎸 is something your feedback directly helped us improve or change, so keep it coming!

Changes

Improved Calibration Experience

  • Calibration test should make better corrections to calibration
  • Calibration process should yield more accurate results

New Score Results Screen 🎸

  • You can press X to view additional information in the Detailed Breakdown
  • Most of the screen is placeholder - we would really like your feedback on our planned additions, and would love to know if we've missed anything you want to see!

Improved Practice Mode 🎸

  • Set practice mode to start and end wherever you want
  • Choose to loop the segment or play just once
  • Hit ratings in practice mode will list if they're Early or Late inputs

Changed Monster Animation Curves and Improvements 🎸

  • Monsters move in a much snappier fashion to improve readability
  • Harpies have a brand new animation to improve readabiilty
  • Zombie animation curves were changed for the same reason

Changed Scoring Mechanics 🎸

  • We heard you loud and clear that combo-weighted scoring was not the preferred mechanic
  • We now provide a bonus based on combo multiplier (max modifier of x4)
  • Please let us know what you think!

Changed Vibe Power Mechanics 🎸

  • Vibe Power is now accumulated by completing Vibe Chains (there's a new tutorial!)

Added Quick Retry 🎸

  • You can press R at any time in a Rhythm Rift to quickly restart the level.

Removed Modifiers

  • Great feedback from last playtest - we're still working on incorporating that feedback! Watch this space ;)

Fixes 🎸

  • Leaderboards now display correctly in relation to your current position
  • Missing tutorial regarding monsters wrapping around the board has been added
Windows Depot 2801501
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