Fixes
- Fixed UI in pause menu so you don't have to be so accurate with your clicks
- Fixed floppies not letting you buy them after buying them out and restocking
- Fixed floppy inventory display being grayed out (woops, not sure how I missed that)
- Hopefully fixed weird teleporter bug where sometimes it would instantly teleport you back
Balancing based on feedback received (and please reach out with more!)
- Rebalanced enemy spawn rates in infinite and survival mode (more of a cap on max enemies per group)
- Increased Robitz knockback with their basic punch by 50% as we noticed people tend to find Catbot stronger
- Rebalanced turret mode scaling to make the shockwave (made the shockwave deal less bonus damage each complete cycle, so instead of roughly 5x more damage after 4 world increases, it deals roughly 3x more damage) and enemy capture rate less drastic (similarly, the enemies capture rate after 4 world cycles went from roughly 5x bonus increase to 2.5x bonus increase) of a change
- Infinite mode now gives more currency each difficulty increase to match more closely with other game modes (10 currency each event to now 35 currency each event)
šBug Fixes and Balancing Changes!ā”
Update notes via Steam Community
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