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Patch 1.14:
- General:
Two vs two unit type battles can now happen from round 6, instead of from round 8.
Three vs three unit type battles can now happen from round 12, instead of from round 14.

- Spell Balance:
Impending Doom:
Level 1 from 50 to 70 damage.
Level 2 from 80 to 120 damage
Level 3 from 150 to 250 damage.
Level 4 from 300 to 500 damage.

It will now be cast on an unit in the middle of the army.

Bless:
Duration from 7 seconds to 30 seconds.
Bonus health:
Level 1 from 50 to 150 bonus health.
Level 2 from 100 to 300 bonus health.
Level 3 from 180 to 500 bonus health.
Level 4 from 300 to 800 bonus health.

- Unit balance:
Guardian Construct from 500 points value to 300 (It is a buff, more will spawn now).
Frost Giant from 160 points value to 220.
Elder Dragon from 3000 points value to 2500.
Forest Dragon from 2000 points value to 1700.
Hypno Fish from 125 points value to 150.
Arch Angel from 160 points value to 190.
Reaper from 130 points value to 110.

Goblin Mechs now don’t take up so much space (a buff).
Improved yeti and wendigo attack sounds when there are a lot of them attacking at once.
Thanks to DrawingDead on youtube for feedback.

Also check out my upcoming game Mage and Monsters 2:

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