
Boomerang Fu has just sold over 1 million copies! Thank you to all of you who have played our little couch game and shared the laughs with your friends and family.
To celebrate, we're releasing a new update to Boomerang Fu today that includes a brand new "Hide & Seek" game mode. We hope you’ll find it equal parts tense and ridiculous.
Update 1.3.1 Patch Notes
HIDE & SEEK MODE
Scramble to find the perfect hiding spot or hunt down your friends in this tense new game mode.Each player gets a turn as the seeker and closes their eyes while everyone else hides. After 10 seconds, the hiders transform into nearby props and the seeker has to figure out which bamboo is real and which is a donut in disguise.
The time limit and number of seek attempts can be changed in the Modifiers menu for people who want an easier or harder hide and seek experience.
FALL PROTECTION
Are you tired of stumbling into the water by accident? Fall Protection is our brand new accessibility setting aimed at younger players and people who just want to throw boomerangs without worrying about walking off cliffs.You can now find Fall Protection in the Modifiers menu. It has 3 settings:
- Off: the classic Boomerang Fu experience
- Gentle: subtly nudge players away from edges (default)
- Extreme: completely stop players walking off edges
NEW MUSIC
Two new tracks have been added to the match playlist: "Just Desserts" by Paul Kopetko and "Hide and Seek" by Zorsy.IMPROVEMENTS
- When new characters are unlocked, they are highlighted in the Choose Characters screen
- Bamboozled is never the first powerup collected in a match, so new players don't get confused by what the books do
- Died out of bounds with your hat on? Now your hat stays behind so you can see what happened more easily.
BUG FIXES
- FIXED: bots had trouble navigating on and off floating platforms
- FIXED: frozen decoys sometimes left hats behind on the playfield
- FIXED: jittery collision with moving obstacles
- FIXED: occasional wonky controller assignment in the Pause menu
- FIXED: invisible colliders in two levels
- FIXED: using teleport boomerangs or portals could extinguish players on fire too soon
Changed depots in develop branch