Bug fixing continues, I've also added in building rotation which many people have been requesting. This currently only impacts the Barracks and RoboForge. Another QoL feature added is a more obvious alarm if your non-fortification buildings are being hit.
- Added building rotation, R by default. Currently only relevant for the recruitment buildings.
- Added an extra sound effect if a non-fortification building is attacked. It has priority over the normal warning and triggers more often.
- Added a -15% speed penalty to The Sludge commander's forces
- Fixed scroll sensitivity resetting
- Fixed some situations where orbitors would disappear
- Fixed DOT abilities like the pyro's Napalm not triggering
- Fixed Life Support area of effect
- Fixed the RFI being replaced by The Goo as a horde faction on load
- Fixed the cost of ore from the Recycler being too high
- Fixed some misnamed buildings
- Fixed the difficulty achievements not triggering
- Fixed batteries causing permanent max energy loss when powered off
- Fixed enemies unburrowing in your base on load
- Fixed The Sludge being selected as a commander too often
- Fixed level 10's perk selection breaking
- Fixed the Drop Pod Launcher not carrying across in saved games
- Fixed some queued unit sprites
- Added the Move binding to the controls panel
Let me know on Discord if you experience any more issues or if you have any suggestions.
Changed files in this update