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Update notes via Steam Community
New Features and Improvements:
• Added Controller Haptics for enhanced tactile feedback.
• Enhanced combat experience with additional haptics, including bow charge effects.
• Added BloodSplash visual effect when the player takes damage.
• Improved animations in QTE (Quick Time Event) scenes and overall cinematics.
• Enhanced Main Menu with modifications and UI Improvements.
• Updated the Credits section in the main menu.

Gameplay Adjustments:

• Changed the MainMenu to offer a better user interface.
• Adjusted light intensity near enemies at Mawiza Home for better visibility.
• Modified the main menu system for a smoother navigation experience.

Bug Fixes:

• Fixed issues with equipping weapons during QTE actions and performing vault jumps.
• Addressed problems where blocking, parrying, or dodging was not functioning correctly.
• Resolved a bug where players could attack during the assassination animation.
• Fixed the player’s ability to perform actions (e.g., equipping a bow) incorrectly after certain inputs.
• Corrected enemy animation issues, ensuring proper stagger and parry animations.
• Fixed an issue with the enemy stun widget display upon death.
• Addressed a bug causing the player to see jump SFX before QTE actions begin.
• Fixed smoke effects in specific cinematics for enhanced visual storytelling.
• Resolved issues with menu navigation using controllers, including D-Pad support and closing clues.
• Fixed a problem where players could not return to the main menu after completing the game.
• Addressed an issue preventing menu option selection with controllers.
• Environmental and Asset Adjustments:
• Removed unnecessary cube asset from the city environment.
• Made HDRI adjustments at Mawiza Home for better scene lighting.

• Improved cinematic experiences and fixed specific sound effects for more immersive storytelling.
• Adjusted audio at the start of the Sangrama phase 3 cinematic for better sound quality.
• Miscellaneous Fixes:
• Fixed various issues, including one where players could cross a broken bridge quickly and problems with save functionality after key events.
• Addressed minor bugs, such as incorrect enemy behavior and visibility issues with enemy attack indications.
• Removed debug prints from the game code for cleaner execution.
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