Patch 1.05.2, which until now has been available only as download from our game subforum at Paradox, is now available and set as the default version on Steam.
Addressed issues:
- Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above.
- Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra)
- Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug
- Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on:
- separate peace
- making a country puppet
- country ban from alliance
- Recalculate alliance leader when old alliance leader is:
- made a puppet
- annexed
- Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause.
- Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER)
- Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER)
- Fix issue with fleets not getting experience from sunk enemy convoys.
- Change combat distance of convoy attack from 0km to attacking fleet's desired range.
- Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug
Other changes:
- Added option for air units on Naval Strike mission to attack enemy convoys.
- Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points.
- Removed cost for trade deals between allied or puppet-master countries.
More on patch 1.05.2 can be found here.
We are working on new content and features for Patch 1.06, but as of now we don't have a timeline. For more details and to stay updated, please refer to the Paradox forum.
Notes:
- Save-games and mods for 1.04 are NOT compatible with 1.05.2.
- Save-games and mods for 1.05 or 1.05.1 are compatible with 1.05.2.
- Patch 1.05.1 and previous patches are still available on the Beta tab.
Checksums should remain unchanged from 1.05/1.05.1:
KVZZ - Darkest Hour Full
TENE - Darkest Hour Light
LNIC - No mods (Darkest Hour Core)
Changed files in this update