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Update notes via Steam Community
Bugfixes:
- Fixed an issue where the 7-Star Survival Quest for Ashenland had 0 waves
- Fixed missing description for one of the Rank Achievements

Gameplay changes:
- Added an option in the difficulty setting to enable Adventurer Scouting. This setting allows you to design your own adventurer in the Tavern using a point system for a fee. To be able to set it you need to set your difficulty setting to "Custom"
- For every reputation rank 2 more recruits will appear in the Tavern every week
- Added another Proposal in the Respected Tier to further improve permanent mood of adventurers
- Lowered Price for resetting skills with the confession booth. It seemed silly for it to cost so much when changing class back and forth could be a far cheaper alternative
- Edit: Forgot to mention. Enemies do not "see" metal traps anymore and won't actively avoid it. Allies and adventurer pathfinding will still take it into account

Quality of Life:
- Added a character page button for the menu when assigning a title to an adventurer
Windows Depot 2026001
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