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Update notes via Steam Community

Changelog:


    [Additions]

  • Added the Spawn Gun to Sandbox weapon wall
    - Can only spawn enemies for now. Props, more customization and such will be added in a later update
    - Enemy armor is randomized depending on the chosen difficulty
    - Enemies spawned using the spawn gun do not count towards either the live enemies or dead bodies amount, it's possible to kill your performance using this
    - The enemy to spawn can be changed using the secondary button (same button as releasing the magazine for most weapons)


    [Level fixes]

  • Lobby level stairs can now be used properly
  • Fluorescent lights no longer emit light when both bulbs are broken
  • Fluorescent lights no longer disable hand grabbing when bulbs are broken while the fixture is held


    [Performance]

  • Stuttering for 72Hz displays should be reduced now, previously the lowest allowed refresh rate was 75Hz
  • Changed Graphics tab to Performance tab in the settings
  • Added Solver Iterations and Velocity Iterations sliders to the Performance tab
    - Both can be lowered for reduced simulation accuracy but more stable framerate or increased to allow more stable physics if hardware permits


    [Miscellaneous fixes]

  • Minigun firing sound no longer distorted in slow motion
  • Shopkeepers in the main hub now take damage the same way as the rest of the enemies


    [Known issues]

  • Dead bodies in the City level in the alley next to the fire escape stairs can cause severe performance degradation
Windows 64-bit Depot 2669381
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