The tModLoader team and our amazing community of contributors continues to improve tModLoader.
This month we've fixed several issues, the most impactful being the issue with corrupted config.json files preventing the game from loading for some users. We hope this fix allows users experiencing this issue to continue playing tModLoader.
Notably, the mod loading and syncing logic has been reworked in this month's release. Users will see a new menu when joining a multiplayer server if mods need to be reloaded, explaining which mods will be downloaded, enabled, or disabled.
The new menu can be seen in the image below.

As well, mod loading speed has been improved by roughly 10%. We expect to see faster mod loading times and more consistent syncing of mods in multiplayer.
We would like to encourage modders to read the new Assets wiki page and apply the contained guidelines to their mods. We have noticed that many mods are incorrectly using the Asset system, leading to slow mod loading as a result.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.
New Changes' Highlights
The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.New Features
API Changes
Chicken-Bones, JavidPack: Massive rework to mod version selection and multiplayer mod syncing user experienceIshigh1, JavidPack: Edit ModConfig directly on server console before loading world
Brian Hansen, JavidPack: Modded Sand and Sandgun support, ExampleSandBlock
Cyrilly: Add more features to BuilderToggle API
JavidPack: Mod.DisplayNameClean added for situations where DisplayName chat tags are not desired
BasicallyIAmFox: Added Main.ActiveNPCs/Projectiles/Players/Items iterators to write more convenient code for correctly iterating over active entities
BasicallyIAmFox: Active Entity Iterators (#4118)
Bug Fixes
Gameplay Fixes
JavidPack: Fix shop sell back price issueJavidPack: Restore full shop sell behavior
direwolf420: Fix celebrationmk10 treasure bag item issue
Quality of Life and Other Fixes
JavidPack: Prevent config.json corruption and workaround existing corruptionJavidPack: Fix malformed language packs preventing game launch
Johannes Grimm, JavidPack: Improved handling of world save and load errors
Mirsario: Fix incorrect date handling and other logging issues
JavidPack: Item/NPC/Projectile/NPCDefinition config elements are now more responsive
Chicken-Bones: Improve speed of AssetRequestMode.ImmediateLoad during mod loading
Johannes Grimm: Allow Journeys End menu to persist on restart
Johannes Grimm: Fix sorting of searched mods in download mods menu
JavidPack: Prevent EnableAll/Doubleclick from enabling mod requiring update
API Fixes and Changes
Mirsario: Allow .hjson files to be used for non-localization purposesR.Phoenix: Fix fishing line drawing issue when using bobbers, ModifyFishingLine moved from ModProjectile to ModItem
Chicken-Bones: Add Asset
Chicken-Bones: Warn when mods spend a long time blocking on asset loading
Chicken-Bones: Report total mod load time in logs
Chicken-Bones, JavidPack: Zip library updated from Ionic.Zip.Reduced v1.9.1.8 to DotNetZip v1.16.0
Solxan: Continuous Integration work
Chicken-Bones: Add new MethodOverrideQuery for faster HasOverride checks
Chicken-Bones: Remove IIndexed constraint from IEntityWithInstances so that HookList can be used more generally (#4088)
Chicken-Bones: Remove unnecessary computation in Cloning when not needed
Chicken-Bones: Improve usability of method reference override queries by allowing the delegate type to be unspecified
Johannes Grimm: Fix tModLoader test code
JavidPack: Fix #4132 - Server Map Bug
Other
ExampleMod and API Documentation
JavidPack: ExampleMod updated according to Asset wiki page guidelinesJavidPack: Closed door randomization feature documentation
JavidPack: Chain item drop method documentation
Chicken-Bones: Improve documentation on ModContent.Request
JavidPack: Fix ExampleCampfire nearby logic
JavidPack: Added an example of adding a shop item after a modded boss is defeated
Localization
Johannes Grimm: GermanRazzSG: Russian, more
Tomasz: Polish
lace-wing: Chinese
Pixelnando: Brazilian Portuguese
Changed files in this update