Here's the full list of changes and fixes:
General fixes:
- Fixed carbine animation bug
- Fixed melee and ranged drone animation bug
- Fixed corpses blocking players way
- Fixed ammo pickup bug
- Fixed altfire for AR's not costing ammo (lol)
- Fixed kick stunning working on every boss except for the Vandal
- Fixed Cutscenes playing too fast
- Fixed kick and twilight mode not being binded for some players
- Fixed HUD not working for some players
- Reworked the seal token, it now grants 30 seconds of invulnerability instead of reducing player hitboxes
- Kicked parry sound only plays once to prevent destroying ears
Map fixes:
- Fixed seal token causing players to fall to their death on certain maps
- Fix the door not opening if it lands on the players head in map 5 (lmao)
- Fix certain errors in map 7
Balance/QOL changes:
- Add a delay and a message before the perk menu shows up to prevent accidentally clicking a perk by mistake
- Reworked normal mode so that enemy bullets and the melee drones are less threatening
- Add an outline to the non-danmaku enemy projectiles for better visibility
- Update some perks description so it's more clear
- Added names to all of the bosses
Thank you all so much for your support!! Have a wonderful day!!
Changed files in this update