- Game Balance:
- Tentacle:
- Changed Tentacle's passive ability. Now, it activates protection upon receiving damage instead of at the end of the turn. If Tentacle survives after taking damage, it gains 1 point of defense.
- Standard armor value reduced by 1 point (now 0, previously 1).
- Changed Tentacle's passive ability. Now, it activates protection upon receiving damage instead of at the end of the turn. If Tentacle survives after taking damage, it gains 1 point of defense.
- Two-Handed Sword Warrior:
- Starting health increased by 1 point (now 2, previously 1).
- Passive ability now triggers upon clearing a room instead of killing an enemy.
- Starting health increased by 1 point (now 2, previously 1).
- Sword and Shield Warrior:
- Starting health increased by 1 point (now 3, previously 2).
- Passive ability now triggers upon clearing a room instead of killing an enemy.
- Starting health increased by 1 point (now 3, previously 2).
- General changes:
- Overall balance slightly adjusted for an easier start. Initial levels are now more forgiving while still providing a challenge.
- Tougher enemies now appear less frequently on early floors.
- Enemies are now version-bound for faster game startup after the initial launch.
- Mouse cursor now hides.
- Enemies on the main screen jump when buttons are pressed.
- Bug Fixes:
- Fixed a crash when triggering a skill on an already dead creature.
- Quality of Life Update:
- Added a popup hint when player action points are depleted.
- Added an additional window describing enemy abilities.
- Now, when hovering over an item, you can see its changes (increase/decrease) if the item has been picked up before. Otherwise, a "?" sign will be shown.
- Added tutorials, displayed upon the first game launch, and accessible again in the main menu.
- The game now remembers and saves selected resolution, windowed mode, and preferred language.
- When the selector is activated, player stats are now immediately shown.
- New Languages:
- German.
- Korean.
Changed files in this update