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+Fix the coldstore level streaming volume.
Make four more screenshots.
Atach them to indiedb site.
Get the thing published.

+We need humans in the lower bridge saying how there is something in the main bridge.

+Fixed a bug in the end cutscene where to fishing boat driver was visible.

+The end credits need music over them.

+Test that the final bit with the cat catching the mouse on the fishing boat has the
cat not in the way of the NPC.

+Put food in the rear eatery.

+Put in a secret area in the training room that goes into crew working areas.

+Add a star pickup thing throughout the first half of the ship. In all the hidden areas.
REM I tried it but it didn't feel good.

+The room near the top of the reactor could have a button that opens the hatch.

+Walls were missing in the front restaurant.

+Mice and NPCs were falling through the floor when they were part of a streaming level
that was taking a long time to load because the machine was slow.
I added code to disable UCharacterMovementComponent until the streaming level
completed loading.

+If the camera went past the minigolf railing you could see there was nothing underneath
the minigolf level.

+Fixed a bug in how streaming levels were loaded at the start of a game.

+Improve the voices in the bookshop and the kitchen.

+Changed AWeatherSetterFromLastSaveActor so it puts the weather back to what it was
before the main menu is displayed.

+Fixed a bug in the save game volumes.

+Put the cat in the test level next to the pool.
Print out the camera location and desired distance.
I think the code should say if desired distance - actual distance > sphere_radius
teleport immediately.

+Put a very small copyright notice in the corner of the title screen.

+Make the camera closer to the bridge in the opening cutscene.

+In the training room make the jump area not jump across, only up and down.
Joanne got trapped down there.

+Make the mice jump up when they spot the cat and are about to run away.

+There is still a bug in the mouse jump code. It doesn't jump a second time.
REM I think it is now fixed. Test.

+If the cat is facing straight at you it won't jump down in the training area.

+The very first small ue4 logo as the game starts needs to be replaced with a game image.

+Make mice grab all the pool tables balls.

+Make lots of dialog, so most humans are saying something.
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