Balance:
- Fireball Damage Effectiveness: 100% -> 300%. (Fireball is a weak targeted skill and had lower damage effectiveness than other larger area skills. The intent is for this skill to stack really big ignites on single targets, which this may help!)
- Fire and Water Attunement flat damage per level: 1 -> 2. (This is a minor buff to help scale these skills a bit better)
- Fire and Water Attunement elemental damage buff: 25% -> 50%. (25% is a very low modifier midgame. These buffs are meant to be scaled with buff effect, and 50% gives them a larger base to do so)
- Removed some of the smaller solid obstacles like rocks and tree stumps. (These obstacles were originally added to make the levels more organic, but they were becoming unfair death traps at higher difficulties)
- Reduced player 'stickiness' around obstacles. (Players will now slide around obstacles more easily, making it easier to quickly dodge around trees etc)
Performance:
- Removed the need to simulate static bodies like level geometry
- Enabled physics compute multithreading
Bug Fixes and Misc:
- Fixed a bug where various sources of buff effect were not actually applying to buffs
- Removed the Meteor indicator placeholder graphic and replaced it with an actual animation
Changed files in this update