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Update notes via Steam Community
Hello everyone,
We're excited to announce the latest update, version 0.85.5, bringing significant enhancements and new features to enhance your gameplay experience. This update introduces a Peace mode for those seeking a war-free environment, streamlined unit transactions from inventory, and an in-game bug reporting tool for a smoother experience. With improvements ranging from a redesigned tech tree layout to extensive balancing of resource consumption, trade, and military dynamics, we're committed to delivering a more engaging and balanced gameplay. Dive into the updated world where managing your country is more intuitive, battles are more strategic, and your journey is more bug-free. Thank you for your continued support, and we hope you enjoy these new additions and refinements.

0.85.5 Full Changelog

[ADD] Peace mode - a mode that completely disables war
[ADD] Ability to buy/sell units from inventory
[ADD] Ability to send bug reports within the game (including save and player files)
[ADD] Region capture UI
[ADD] Ability to let AI manage player wars
[CHANGE] Game will start in a paused state
[CHANGE] New layout for the tech tree
[CHANGE] More balancing to resource consumption values
[CHANGE] Balancing to trade deals and arms deals
[CHANGE] Removed the options to build energy facilities on provinces
[CHANGE] Small balancing to unit designer cost and days
[CHANGE] Adjustments to GDP Calculation related to trade deals
[CHANGE] Balancing to sports facilities - a large number of stadiums at the starting point
[CHANGE] Option to change the budget in the middle of the year through political influence
[CHANGE] Balancing unit designer days required for creating new units
[FIX] Issues related to setting budgets and auto-set values
[FIX] Tooltip information when clicking on provinces that are not eligible to build on (resources buildings)
[FIX] Account balance doesn't increase/decrease after a year
[FIX] Military bases will cause rendering issues when destroyed
[FIX] Issue where loading a saved game will be stuck at 37% when loading elections
[FIX] Political score resetting to 0 and not increasing when loading a saved game
[FIX] Cannot dismantle resources facilities
[FIX] Professions employees won't increase
[FIX] Research budget won't get reset at the end of the year
[FIX] Saving/Loading data inconsistent (WIP)
[FIX] Unit designer doesn't work when loading a saved game
[FIX] Issues related to the Unit designer
[FIX] Cannot pan/drag the map when flying into small countries (beyond zoom level)
[FIX] Building two types of bases will cause them to overlap each other
[FIX] Resources can be built on non-player provinces
[FIX] Budget sliders not changed when auto-setting
[FIX] Values will start with 0 at the start of the year
[FIX] World resources availability will show different values on loading
[FIX] Population will lose a small amount of pop when loading a saved game
[FIX] Famine calculation will take into account wrong resources which cause well-produced food countries to have famine
[FIX] Issue where arms deals will finish instantly when dealing with superpowers
[FIX] Issue where save is failed - causing loading that files to be stuck at 11%
[FIX] Elections process won't occur in player country after x years
[FIX] Facilities entities won't load on saved game
[FIX] GDP growth won't take into account economic growth bonus
[FIX] Can build entities on top of other entities' locations
[FIX] Countries' flags were hidden
[FIX] Resources GDP will show wrong values
[FIX] Issue where cannot build facilities after the first time when using instant_build or finish_all_buildings commands
[FIX] Countries' stats increasing/decreasing significantly each year
[FIX] Issues related to puppeting another country
[FIX] Fixes related to military AI
[FIX] Account balance will become NaN and revenues will change wildly when paying all debt
[FIX] Issue where in-progress taxes will show 7.33% when loading a saved game
[FIX] Some countries will have negative demands for health beds
[OPTIMIZE] Building process freeze/lag when construction is finished
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