Hello everyone
Here is version v0.02 codenamed "consolidation".
No video this time (but I will try to make them as often as possible).
Additions:
- There is now a tile at startup (it's better than starting in a vacuum)
- There is now a Settings menu (which will be enriched gradually) with for the moment the option between snap and smooth turn and the possibility of deactivating the object resize snap (which is the behavior by default now)
- Complete rework of Grid snap (still in progress...)
- There was a big rework of the UI, it's not necessarily visible, except for the windows but it was necessary for me to move forward.
- Moreover the windows are now grabbable via the edges (instead of the 2 handles)
- There is now an "exit" button ^^
- I added a few assets but really not many, that wasn't my goal for this update but I'll still let you discover the new ones ;)
- Oh also, there is now a number on certain assets of the gallery which indicates how many objects this asset is made up of.
Bugs fixed:
- Undo/Redo is taken into account for Duplicate
- There is no more misgrab when you want to take an object from the gallery (it tended to scroll by itself)
- Environment information (time of day and moon phase) is now also saved with the scene
- Lighting no longer affects the gallery and controllers
- And finally, what literally took me a week to correct: the collisions that remained stuck when duplicating inside another object.
Long story short, physics engines are made to manage collisions but manage quite poorly when 2 physics objects are perfectly superimposed, so after testing several solutions, the best (least worst?) that I found is to leave a little time for the engine (0.3s) to realize the situation. And it's working pretty well at the moment.
There are still lots of things to do but that will be for the next version in 2 weeks! ;)
v0.02 codenamed "consolidation"
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Depot 2856501
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