The wait is over and it's finally here: the Odin's Wrath Update for Asgard's Fall: Origins is available now for you to play.
It's basically a blood, sweat and tears update for me. So many things have changed, so many things have been added...I can't wait for you to play it, and to hear your thoughts about all the new stuff.
So, I don't want to extend this too much - here's the changelog:
Added:
- New type of ability: Evolved. Every ability is capable of evolving into a more powerful version of itself after reaching a certain upgrade level. (Note that this system is still WIP and may change in the future)
- Telegraphing indicator for enemy charge attacks.
- New enemy types (visually).
- Playstation Controller support.
- Steam Achievements.
- Steam Cloud Save.
Adjusted:
- The Golem Boss’s left hand attack changed from spawning an enemy buff area to create a big AOE damage pattern.
- Changed the game mode from endless to timed. The run ends after the timer runs out.
- Adjusted enemy damage and health to fit the timer.
- Reduced screen-clutter and improved performance by merging close blood orbs.
Let's go and play! Share your thoughts, feedback, comments. I'm really looking forward to it!
Please keep up your overwhelming support, and don't forget to wishlist the full game Asgard's Fall here:
THANK YOU!
Changed files in this update