Release Content
- 14 pilots
- 14 mechs (6 core designs and 8 extra variants)
- 24 weapon upgrades
- 16 mech upgrades
- 18 weapons
- 5 different maps
- Each map has a unique weather hazard
- An "Armechgeddon" map with randomized environment, weathers, bosses
- 30 different enemy varieties
- Some extra optimization and increased enemy counts
- Graphical polish across the board
- Added a parry mechanic to melee attacks, to protect your mech mid-melee
Note: Progression has been reset
Post-Release
I expect to find some bugs, so post any problems you run into in the discussion boards, and expect a maintenance patch or two at some point.I will be starting a new project now, but depending on Armechgeddon's performance and my availability, there are a few things on my list for the future. These aren't officially planned, but I'm hoping I can work on them some day:
- Additional free content - especially some planned weapons that didn't make it
- Upgrade to Godot 4
- Switch port
- Kaiju-themed DLC
Thanks for playing!
Changed files in this update