
Sorry for the delay on this one, grinding out a system for 'special locations' in the void -- something is in place now, it just takes a while because I like the idea of them having unique lore-specific enemies, which all have to get created
The hope is to keep pushing these updates and leave early access May 7, lots to do. Thank you everyone for playing, you bring honor to this little niche project, I'm still feeling a lot of gratitude and delight from this
- A special location will now be generated on a random peripheral tile in the Void, currently: blood-void, mind-warren, forbidden trod, with some themed enemies & extra treasures
- Added more stars to the void
- Added Rebel Jambiya, void knife that doubles the target's highest harmful effect
- Tengu now also deals 50 lightning damage to a random enemy on attack
- Qamar no longer reduces Stasis stacks, now removes Stasis on game turn
- Master Teleport no longer reduces Stasis stacks, heal scaling increased (may get merged with astrostoicism)
- Psychonaut no longer reduces stasis stacks, removes stasis on dealing Astral damage
- Inuqqa reworked, now increases Death damage by 1% per stack of freeze on yourself and the target, and applies freeze to you when you deal death damage, grants protection from damaging freeze-triggered effects
- +1 range to staff of astrostasis
- serpent chakram now grants a a random ally +20 speed, instead of +5 to all allies (was slowing down mass summon builds)
- Eresh 3rd prayer now applies 25 doom to you and summons a MawEresh, no longer deals damage
- Worm 1st prayer now applies 20 corrosion to you
- Worm applies less corrosion
- Agara stand still range reduced to 2
- Hadad applies less charge
- Yu 3rd prayer no longer divided by Speed
- removed some of the damage events from getting processed on allies that are immune to your damage
- made some multi-tile effects simultaneous in fast mode
- tightened up some more of the gampead stuff, Y always exits out of popup / menus and some other things
Changed files in this update