Kare joins the adventure!
Meet the Skald, a new playable scion expert in card manipulation and adventuring. With every update we try to add a new playstyle into the game. This time, it's all about drawing and upgrading your deck!
New System : Milestones
Kare brings with him a whole new progression & Objectives system. As you play, he will record your adventure and unlock rewards when specific goals have been achieved :
- A new page in the Compendium.
- Over 50 Milestones
- A Progress board for Achievements and Kinships.
- A customized challenge called Mastery for every building card in the game.
- Every mastery increases the odds of drafting the associated card upgraded by 1%.
New Content : Cards
New Keyword : Swift

5 New Buildings
- Outpost : Draw 1, Gain 5 Might, gain a Temporary Outpost building (Ephemeral, Draw 1, Gain 5 Might).
- Trader's Guild : Gain 5 supplies for each Card in your deck.
- Warehouse : Gain 40 supplies for each additional Card drawn this turn.
- Seer's Guild : Gain 20 supplies for each Action card in your deck.
- Ritual hut : Gain an Action card draft, gain a Curse card.

5 New Action Cards
A mysterious figure has appeared in Nidavellir!
This new encounter will allow you to obtain a new type of action cards with the Swift keyword. These are all strong additions to a deck that will give you a lot of flexibility to be more creative in deckbuilding.

New Content : Maps
A new Nidavellir map has been added. This is where you'll meet the new characters!
New Content : Modifiers
5 New Artifacts

10 MORE new Artifacts?!
We fixed an issue that made the unlockable Artifacts from the Greenhouse not appear in choices. This mean these 10 artifacts are also being added in this update!Balance
- Shattered Shackles now gives 2 cards instead of 1 when not playing a card during a turn.
- Observatory cost now keep increasing past 100 Eitr. We’ve seen your crazy builds!
- Caravan events that can give Acorns and Blueprints can now happen only once per map.
- Seedlings with area of effect objectives will now have an increased radius when modified by a trial.
- Rune Carver requirements changed to improve flexibility.
Controls
- PController support update :
- Controller support has been greatly expanded! For this update, we mainly focused on controllers that include touchpads, notably Steam Deck, DualSense and DualShock 4 gamepads.
- The camera controls have been finetuned for a much snappier experience when navigating with analog sticks.
- Common game actions have been mapped to the gamepad, including navigating through your hand, cycling between map objectives, cycling through notifications.
- Most in-game popup windows should now react to standard gamepad navigation, without requiring explicit mouse input.
- Controller support has been greatly expanded! For this update, we mainly focused on controllers that include touchpads, notably Steam Deck, DualSense and DualShock 4 gamepads.
- Added AZERTY Keyboard layout support
- Camera controls are now smoother and snappier.
Graphics
- Notifications now come with a bit of extra flair!
- Kare moved in and made the Compendium a little more cozy.
- Improved ground “wiggles” quality that give a better hand-drawn look.
- Main menu buttons got a small upgrade.
- Increased diversity of props in environment
- Stairs should now be a lot more visible to help indicate when a path is available.
- Changes in the rendering of clouds should make them cleaner.
- Updated some icons in the end game screen
- Fixed Construct card having the wrong art in draft screen.
- Smite now feels much better (with sounds too!)
Bug Fixes
Major Bugs
- Fixed a few Kinships that were unobtainable.
- Fixed a possible soft lock in Travel Screen when an event would be cancelled by using the escape key.
- Fixed a possible soft lock that happened when skipping some events.
- It’s now possible to click through a storm to activate an exploration tile.
- Fixed Spade of Vigor counting all population earned instead of just the current one.
- Fixed error in Lif’s Passives calculations which ended up giving twice as much income as it should!
Minor Bugs
- Fixed Holt Conversations Repeating when restarting the game.
- Fixed Draft sometimes giving you the same building twice.
- Fixed Instances where notifications of completed events would stay on screen.
- Map negative effects are now properly removed at the end of a map even if they have time remaining.
- Fixed notifications icons sometimes missing in the Holt when returning from a loop.
Text and Localization
- Fixed descriptions of artifacts in compendium sometimes not being accurate.
- Fixed headers in settings that were not localized.
That's All
It's by far our biggest update so far. Since we added a lot of content, let us know how you feel about the balance on the Steam Forums or on Discord. The next update (Update 3) will focus on adding more content rather than new systems. We're working hard on Update 4 in parallel where we'll tackle another big system : The Holt!We'll keep you up to date on future updates later, it's time to Reach the top of Yggdrasil with Kare now!

Changed files in this update