Patch Notes
(Click Show details for a full breakdown of the changes)Details
- Fixed an issue where the player camera would always start inside the carrier when starting a new game
- Added some save/load improvements to 'catch' some cases where infection carriers aren't properly loaded as such breaking DNA generation only after save/loading
- Fixed Holding Cell bug where Infected Civilians wouldn't generate DNA when caged regardless
- Tracked down a delegate issue with the LHA6 that blocked units who were docked from LHA6-into-LCAC from being able to move
- Added 'boat reversal' logic
- Fixed a broken link in the 'navigate around islands' spline logic that was failing movement in certain directions
- Added a water transition point onto the beach at Treasure Island's airstrip (Point Hill)
- Fixed an issue with the 'boat navigate around island' spline around Treasure Island having a point erroneously under the water
- Added a firemode to target only Structures
- Various Animation visual bugs fixed namely for Winters
Please note the following going forward (Restart your game/steam to get the update if needed
General Development Updates
Details
https://youtu.be/7hdBPmUtFb8https://youtu.be/GV3YOssGEfs
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedulehttps://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Ways to Support Development
Details
Everything goes towards expanding the team and building a better game!Consider Supporting us on Patreon
Merch Store

Changed files in this update