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Update notes via Steam Community
  • fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts)
  • adds what is hopefully the final room map data that was missing from the map screen
  • item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come)
  • fix for some missing collision geometry in a Sunken Basin room
  • visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions)
  • fix for water bugs ending up in the air or underwater in some instances
  • updated some computers that would read out the same outdated text
  • added collision to the sides of screens, so players can’t walk off into the unknown if a room doesn’t have a left or right wall
  • fix for some sfx overlapping leading to an increase in volume (flames, shooting an enemy with the wave blaster, etc.)
  • fix for a bug involving the player’s hitbox shrinking when recoiling from a shot, causing some players to get stuck in ceilings
  • added more variability to various combat sounds to avoid things sounding monotonous
  • fix for a crash related to the friendly Armadillapede companion you can get trying to attack enemies that already died
  • the friendly Armadillapede can now swim (previously they were struggling)
  • screenshots now work on Steam (through hitting F12)
Windows Depot 1191661
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