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Update notes via Steam Community
BALANCE
  • Small MP regen skill node change 0.05 ➝ 0.08
  • Seal MP regen skill node change 100% ➝ 20%
  • Master Bloodline crit chance 1 ➝ 4
  • Always ready perk 1 ➝ 2 defence
  • Initial xp for skills reduced from 30 to 24
  • Add 5 time thresholds to rewards
  • Proficiency connector mechanic changed to: “Telekinetic Proficiency” - Learn one out of reach skill for free


ENEMIES
  • Reduced movement speed of most ranged enemies
  • Mountain troll, pixies complex balance
  • XP for defeating Guard’s Captain without finishing the quest lowered


ITEMS
  • Massive daggers crit chance buff
  • Axes power and def reduced
  • Slightly buffed shields def and block and maces power
  • Added Lucky Shield and Glowing Shield


UI
  • Perk tree nodes won’t blink now if there are no free points available
  • Made some adjustments to Perk Tree connectors visibility
  • Added animations for big and small nodes while learning perks
  • Reworked Telekinetic Proficiency (Proficiency Connector) buy animation


FIXES
  • Fixed Health Ectoplasm not taking away mana
  • Made entrance to Secret Laboratory more visible after defeating the Prince
  • Additional perk point obtained after the Size Brothers quest will no longer be available if you reset your run
  • Added unsupported local save detection to avoid corrupting save while switching from newer to older version of the game
  • Fixed ammunition sprites changing incorrectly
  • Fixed Inventor quest dialogue playing during fight with him
  • Fix blinking sewage pipe in Far Sewers while critical hit or block buttons were active


SOUND
  • Added level up sound
  • Fixed issues with music while changing output devices


OTHER
  • New visuals for Gate Guard
  • New background animations in Cave and Cave Entrance

Windows 64-bit Depot 2513241
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macOS 64-bit Depot 2513242
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