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Update notes via Steam Community

Templars! We are once again back with a new Relic, some new HP rules for Berserks and a pile of weapons, armor, gear and Talent rebalances as well as some bug fixes from community posts. A huge thanks to everyone helping keep sharing and review this game over all the years.

Our new turn-based tactics RPG!

Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and has now passed Update #60 as it battles through its ambitious public roadmap. We've now completed the six major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, Custom Difficulty (and the ability to change difficulty during play), the Scourge an all new class, the refreshed tutorial and the new Hype/Stress mutation system. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

For anyone asking about a Templar Battleforce sequel, any sequel would be built upon the back (and engine!) of Cyber Knights: Flashpoint so we appreciate your support and checking out the game.



Paladin's Chain

We've added a new relic to the captain's tree - the Paladin's Chain. This famous relic also appears in Star Traders: Frontiers where the Templar Knight and veteran of the action of Templar Battleforce can join your Star Trader captain in a bloody and desperate attempt to stop another alien force. Set 200 years later, James Fairfield is willing to gift the Paladin's Chain to your captain as a reward for successful support in his time of need but here in Templar Battleforce, it is a powerful relic carried by mighty Templar Paladins and Captains.


Tougher Zerks

With this update we've changed a rule to how Berserker calculate their maximum HP. Where all other Templars gain +1 HP per level, the Berserks now gain +3 HP per level, helping them further embody their front-line tank role.

Engineer's Repair Talent

The Engineer's Repair Talent now grows in range, up to range 5 at maximum across its 10 levels.

Gear and Armor Rebalance

Check the release notes, but we've made improvements to a number of weapons, armor and gear that were lackluster for their Gear Level and needed a boost to be properly competitive, including the Warpath Leviathan, X-Jacket Ammo, Watchdog Whisper and the Burning Cutter.


Cheaper Meditech Ordnance

To help make the Meditech Ordnance worth the purchase, we've dropped the SP cost by 50 to 550 SP, making it a better bargain versus the purchase of more, smaller healing kits.


A big thanks to @DrSpendLove

A special shout out to Dr. SpendLove (our wiki and community champion) for sharing so many of the ideas that fueled this update.

v2.7.17 - 3/17/2024

- Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers
- Berserkers now gain +3 HP per Level instead of standard +1 - more tank!
- Engineer's Repair Talent grows in range up to 5 at maximum
- Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg
- Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg)
- Watchdog Whisper gains +1 Parry for +5 total Parry
- Boosted Burning Cutter from +10 to +18 Fire Dmg
- SP cost of Meditech ordnance to 550 SP from 600 SP
- Fixed bug with random large numbers for Grenade Damage for shields and armor
Windows Templar Battleforce Content Depot 370021
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macOS Templar Battleforce Depot Mac Depot 370022
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Linux 32-bit Templar Battleforce Depot Linux 32-bit Depot 370023
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Linux 64-bit Templar Battleforce Depot 64-bit Depot 370024
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