Did you feel the need for SPEED? The need for shark-based vengeance speed? It is now yours. Hitting the left trigger or space bar will give you a SURGE of SPEED. I call this invention 'SPEED SURGE'. It recharges over time. Will it tip the odds in your favour?
You asked for it, you got it: ACHIEVEMENTS now feature. Good luck in your hunting!
Finally, amongst the numerous balance tweaks (including the ability to select from THREE upgrades after each wave), there is even a HOW TO PLAY screen. Now you don't have any excuses.
ENJOY YOUR CONTINUED VENGEANCE!
Full patch notes
- Gameplay:
- Player can now SPEED SURGE (left trigger / SPACE) to help avoid enemies.
- Upgrades:
- Player now has a choice of 3 between waves (was: 2)
- NEW: HEAL ME - Restore all health ahead of the next wave.
- NEW: SPEED SURGE - Improves SPEED SURGE recharge time.
- Player now has a choice of 3 between waves (was: 2)
- Balance
- Knight health lowered to 3 (was: 4)
- Trap health lowered to 4 (was: 10)
- CHEAT DEATH now restores 75% of player health on activation (was: 50%)
- Special waves can only start after Wave 3 (was: 2)
- Chasing enemies now use proper navigation instead of hoping for the best. Beware!
- Knight health lowered to 3 (was: 4)
- Player can now SPEED SURGE (left trigger / SPACE) to help avoid enemies.
- Misc:
- Graphics: 'DINNER TIME' particle effects added.
- How To Play screen added.
- Adjusted player movement at wave start to commence at the entrance door.
- [INTERNAL] Added godot-git-plugin.
- Graphics: 'DINNER TIME' particle effects added.
- Platform:
- STEAM ACHIEVEMENTS!
- Beat 1 / 5 / 10 waves in arcade mode.
- Rescue 100 / 500 / 1000 fish.
- [HIDDEN] Fail to clear the first wave.
- Beat 1 / 5 / 10 waves in arcade mode.
- STEAM ACHIEVEMENTS!
- Bug fixes:
- Deadlock could occur on upgrade screen if there weren't enough eligible upgrades.
- CHEAT DEATH could persist between games. Upgrades now more consistently reset.
- Player could get stuck hunting for key or exit. Proper navigation implemented to avoid this.
- Enemies would vanish too early when the wave ended during SHARK ATTACK.
- Shark spray sound not synced properly with gameplay.
- Countdown sound would keep playing when returning to main menu.
- Game ending when in FISH FRENZY would result in player stuck at a weird angle.
- Player, Mini Shark and Dinosaur projectiles not despawning on game ending.
- Deadlock could occur on upgrade screen if there weren't enough eligible upgrades.
Changed files in this update