Hello POSTAL Dudes and Does!
Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too - and skip right to the patch notes!
(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)
Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)
The Running With Scissors team
Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!
Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas
New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more
New Armor type “DuraFlab Armor” to Speciality Vending Machines!
More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)
New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)
Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it
Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)
“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash
Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)
Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!
Decapitated NPCs vomiting from their necks!
New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000
Kill Streak / Quick Kill feature!
Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings
Cat Silencer skin support for Rocket and Grenade Cats!
NPCs pissing their pants when hit when electrocuted!
New knockdown animations for NPCs!
Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it
More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)
Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!
Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!
ThirdPerson empty reload animations for Pistols and Rifles!

Improved the cliff scapes

Improved Blood puddles and transitions between a splat and a puddle

Dual-wielding a gun along with a Bidet petition will now have a correct button order

Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on

Made it easier to befriend hostile dogs

Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment

Improved collision on plenty of assets

NPCs will now panic properly if you kick an ATM

Improved localisation for all languages

Improved the Spike cutscene

Added more Chicks in Riverside in order to make the achievement less painful to earn

Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets

Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map

Improved AI reactions to cars exploding

Improved blood rendering, it’ll no longer look like wine

Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings

FOURnicator alt-fire will now penetrate when firing all four barrels

Set unique impact effect for Dude without massive blood splats covering the screen

Sledgehammer throw can now be held and thrown on release

Chain Sickle will now have a chargeable throw

NPCs will now say something if they hear an explosion within 5K units of them

Improved heavy stagger animations

Improved the queue systems, vendors - especially Civvie - should no longer get confused

Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines

Improved weapon positioning in Dude’s hands in third-person

Players being awarded kills for NPCs falling out of the world

Certain glass models being static and not destructible

NPCs going off road into areas they shouldn’t way too often

Combo boxes on game menu not changing language when game language changes

Climbing ladders not looking right in third-person in some cases

Mallet being able to be duplicated from point blank throws

Dude peeing blood when set on fire

Bad skinning on the Ingram

Police and Mercenaries fighting against each other

Fixed mini-game in Kunny Island

Clipping on certain animations

Paintings in the Art Gallery using an outdated frame model

Camera sometimes breaking during Fix Race errand

Teleport issues when transitioning to The Zag

Fixed clothing meshes not having backfaces

Animation clipping during M16 reload

Various ladders not acting properly

Charged melee attacks swinging before the charge animation finishes

Cutscenes playing in slo-mo when weapon wheel was left active

Floating pickups throughout the game

Janky Video Menu settings

Taser impact particles

Water item counting as healing item but not healing the player

Dildo arrows spawning blood splatters facing the wrong way

Some cheats activated via Cheats Menu double-activating

Deadzone look left/right resetting and various gamepad navigation fixes

SiC Armor pickup collar material not shimmering

Police Uniform item description not fitting inside clothes bag text space

Many, many more bugs that we can’t fit here!
Changed files in this update