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Update notes via Steam Community
*The bullet firing system was reworked to solve the occasional problem of bullets disappearing
*Temporarily optimized some walking logic of zombies, reducing the situation of being stuck in the corner (other issues will be solved in the future)
*New weapon: S30 rotary-wheel grenade launcher, which can be obtained through the 5 map airdrop probability
*New weapon: RPG launcher, which can be obtained by loot and airdrop
*New weapon: Crossbows, which can be obtained by loot and airdrop
*New weapon: Flamethrowers, which can be obtained by craft
*New weapon: Chainsaws, which can be obtained by craft
*New ammo: 40mm Grenade(Fire), which can ignite the ground for 10 seconds after hitting an object
*New ammo: RPG-HE ammo that can ignite the ground for 10 seconds after hitting an object
*New ammo: Crossbow arrow(Light), which can provide illumination for 90 seconds after hitting an object
*Fixed a bug where the grenade burst range was too low
*Most explosive damage increased by 40%
*RPG explosion range expanded
*Grenade stack increased to 2
*Fixed a BUG where UI occlusion prevented buttons from being pressed
*Fixed sharp sound effects when selling items
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