Just a small patch tying up loose ends of v1.4.
v1.5 is in the works, thanks everyone for your patience!
- Anthony
Hyperreal Games

VISUAL CHANGES:
- Changed the Icon of the game while its running (Farewell to the 2021 Logo!)
- Changed the position of the Start Level button
GAMEPLAY CHANGES:
- Voidlords can now spawn in Endless Mode
In Endless Mode, reduced enemy scaling p/wave between Waves 50-75:
- Enemy Health p/round decreased from 8% p/wave to 6% p/wave
(Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves)
- Increased the speed limit cap for enemies in Endless Mode
BUGFIXES:
- The spell button should no longer be visible before starting a level
- Hovering over the World Select Buttons should now properly cause them to glow
- The world images in World Select should no longer clip through the border
BALANCE CHANGES:
TOWERS:
Cube Reactor ->
Cost increased from $175/300/450/625 to $175/350/525/750
Damage p/attack adjusted from 7/12/18/23 to 6/14/21/27
(Developer's notes: The increased cost to the Cube Reactor should hopefully allow us to balance it easier)
Frostfire Laser ->
DPS increased from 60/160/285/375 to 90/185/310/380
(Developer's notes: Giving some power back to the Frostfire Laser, an early game-skewed buff that should hopefully reduce its reliance on its slow)
DEFENDERS:
Empyrean ->
Shield HP increased from 85 to 100
(Developer's notes: The Empyrean is still on the weakside and tends to get killed a bit too easily. We want to see the Empyrean taking on stronger enemies, and buffing its shield should allow for this more)
Wall ->
Cooldown increased from 5.5 to 6 seconds
Health increased from 105 to 113
(Developer's notes: It's a bit clear we've overnerfed the wall in previous updates, with it not really be able to find a place. These adjustments should hopefully provide more incentive for players to use it now there are more alternatives to it)
ENEMIES:
Voidlord ->
Health decreased from 65000 to 63500
Speed decreased from 0.33 to 0.3
(Developer's notes: Giving the player more time to react to Voidlord spawns, especially if Void Obelisks are alive)
Mite ->
Health reduced from 800 to 600
Speed increased from 1.8 to 2.1
(Developer's notes: Mites need to be more dangerous, especially being just HP tanks that aren't very threatening. Adjusting accordingly)
ORBITAL STRIKE ->
Does not deal % health damage to bosses to avoid cheesing bossfights
Damage to bosses reduced from 500-650 to 450-525
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Changed files in this update