Content and Features
• New aircraft: EW-25 Medusa electronic warfare platform• TrackIR Support for cockpit view (toggle available in Controls Settings)
• New bombs: PAB-250, PAB-80LR, GPO-2P Auger

• Detailed cockpit for Revoker

• New missile: ARAD-116 anti-radiation missile
• Reworked conventional cruise missile with smaller form factor, terminal guidance
• New models and textures for cruise missile and 20kt nuclear cruise missile

• AGM-48 and 68 can now reacquire targets if line of sight is briefly interrupted
• AGM-48 and 68 perform evasive maneuvers when inbound to target
• 20mm gunpods now have a separate name and icon from 20mm rotary cannon
• New Singleplayer missions: Round Up, Blackout
• New Multiplayer missions: Altercation, Confrontation, Domination, re-worked & expanded Escalation
• More munitions trucks on larger airbases for better resupply coverage, increased sortie bonuses
• Texture improvements for terrain desert and fields
• Texture and camouflage pattern improvements for Revoker
• Increased Darkreach inner weapons bay cruise missile capacity from 8 to 12
• Detailed destruction for Hardened Aircraft Shelter and Revetment
• IR missiles now use deterministic logic to determine flare effectiveness, influenced by aspect and background brightness
• SARH missiles can now regain lock if they lose track of target for less than two seconds
• Aircraft with radar and/or jammer now draw power from a central capacitor
• Rear seat pilots now eject first
• Vapour effects over wings during hard maneuvers
• New rotor-strike impact effects
• Improved road editor functionality in mission editor
Bug Fixes
• Fixed infinite ammo bug on some ground vehicles• Fixed ammo loading on Chicane turret even when none is selected
• Fixed weapons being fireable when detached from aircraft
• Fixed hitbox becoming too large on some buildings
• Improved consistency of damage from explosions
• Fixed enemy Darkreach crashing in Cruise Missile Interception
• Fixed occasional cases of spontaneous Chicane rotor damage
• Fixed kill feed and other messages disappearing too quickly
• Fixed power pylons and wind turbines disappearing when destroyed
• Fixed countermeasure station not syncing in MP
• Fixed destruction of neutral buildings awarding points to players
• Increased drag coefficient for ejecting pilots to realistic level
• Improved network synchronization of ejected pilots
• Removed front wheel brakes from all planes - these are not typically fitted
• Fixed helicopter rotors still spinning after crashing into water
AI
• AI aircraft now attempt to avoid threats in their flight path• Improved AI guns, missiles and bomb usage and target prioritization
• AI return to base if fuel is low
• AI return to base if their probability of success with remaining weapons is low
• AI aircraft now fly at a greater range of altitudes
• Fixed AI Chicanes sometimes spinning indefinitely when tail rotor damaged
• Pilots will move away from plane wreckage after ejecting to avoid burning to death (no walking animation yet)
Interface
• HUD indication for outdated datalink contacts• Radar warnings no longer automatically become datalink contacts unless the aircraft is equipped with a triangulator
• Removed angle of attack indicator from Chicane
• Reduced HUD clutter whereby distant contacts have their icons scaled down
• Added info bar when spectating units
• Steam Workshop support for skins and missions
• Steam Workshop support for skins and missions
• Mission select filtering by tags
• Reduced glare on aircraft target screens
• Chat & Mission messages stay visible for longer
Audio
• New sounds for propellers, rotors, and some jet and turbine engines• New sounds for impacts, explosions, missiles, and guns
• Audible warnings for overspeed and landing gear not extended
• New missile alarm sounds for different threat types
• New sounds for ground vehicles and ships
• Fixed stall warning sometimes not triggering audible sound
Changed files in this update